[Simian]
* Avoid remeshing whenever possible by reverting back to using the untransformed mesh for the world mesh generation
* Add forceMeshing and forceTransform booleans to SimulationObject to specify when a new untransformed mesh needs to be generated and when the transformation needs to be reapplied
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2477 52acb1d6-8a22-11de-b505-999d5b087335
* Added an IPhysicsProvider and a PhysicsSimple implementation that provides basic physics-related functionality. Currently only ray/prim intersection and getting a prim's mass
* Initial prim CRC handling
* Porting some LSL fixes from OpenSim
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2473 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed object duplication regression
* Cleaned up the mess that was adding an agent to the scene
* Sitting kind of works ("proper" sitting is extremely complex and requires a lot of computation)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2466 52acb1d6-8a22-11de-b505-999d5b087335
* Clearing up confusion with Agent.Avatar by making it a SimulationObject that is passed in through the constructor. This should prevent duplicate notions of an avatar in the scene
* Fixed the "you don't own this object" issue after moving a prim. The fix is rather hacky and will be replaced when we stop sending full object updates for every change
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2465 52acb1d6-8a22-11de-b505-999d5b087335
* (Untested) implementation of ObjectExtraParamsHandler
* Fixed several mono compiler warnings and one compiler error
* Converted to a non-deprecated method of fetching the local IP address
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2463 52acb1d6-8a22-11de-b505-999d5b087335
* Completed a partial port of OpenSim's LSL API. Thank you to everyone on the OpenSim team for their hard work on this incredibly large feature
* Added Agent.GetSimulatorPosition()
* Corrected default PrimFlags for agents and prims
* Stubs for encoding/decoding prim linkset assets
* Route chat through the scene
* Stub for grid messaging (IM and email)
* Add GetTerrainHeightAt(), removed duplicate heightmap storage in Movement.cs
* Added a permissions manager stub
* Store wind speeds, added functions to get wind speed
* Make sure all of the important prim properties are set before creating an object
* Lots of new object manipulation functions in scene
* Properly clean up event queues on agent exit
* Stubbed out a space for a scripting engine
* Stubbed out task inventory
* Added ScriptingConsole, which allows you to run LSL functions from the chat console
* Added new PacketCategory, Messaging, for chat-related packets
* Fixed InventoryObject overrides
* Added a NotecardCache, useful for the scripting engine and may become generally useful later
* Added several helper functions and new members to SimulationObject
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2462 52acb1d6-8a22-11de-b505-999d5b087335
[Simian]
* Fixed a regression with ViewerEffect packet handling
* Added undo and redo support
* Changed ISceneProvider interfaces to be more consistent and avoid duplicate lookups
* Attempting to unify avatar and prim handling by storing agents as both a SimulationObject and an Agent in the scene
* Comment out noisy resend logging and catch broken packets in the resend queue
* Improved the README
* Avoid generating two meshes when a world-transformed mesh is generated (are these even necessary?)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2456 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed CapsServer to handle all content types (old SL clients were sending application/xml, new ones send application/llsd+xml)
* Start the EventQueue ID at 1 (seems to help)
* HyperGrid teleporting is now working in Simian
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2428 52acb1d6-8a22-11de-b505-999d5b087335
* Several fixes in OpenMetaverse.Http.CapsServer and OpenMetaverse.Http.EventQueueServer (this is the first time they've been tested)
[Simian]
* Initial capabilities and EventQueue support (appears to be working)
* HyperGrid is almost working
* More cleanup with how agents are removed from the scene
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2427 52acb1d6-8a22-11de-b505-999d5b087335
[Simian]
* Adding MapLocal extension to Simian, adds very basic world map, local teleporting, and a stub for HyperGrid teleports
* A few more small additions to ISceneProvider
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2426 52acb1d6-8a22-11de-b505-999d5b087335
* Stubbed out the UDP teleport request handler
* Removed some redundancies in the ISceneProvider interface between objects and agents, and fixed SceneManager to operate on both agent and object stores where needed
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2424 52acb1d6-8a22-11de-b505-999d5b087335
* Quaternion.Conjugate() was accidentally set private, fixed
[Simian]
* Move login code to LindenLogin extension
* Move avatar tracking to ISceneProvider (Simian class is now "pure" and contains no implementation code)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2421 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed foliage decoding and removed OnNewFoliage in favor of OnNewPrim only
* Flexi, light, sculpt, and object properties (all inside of Primitive) are now classes that can be null instead of structs
* Added Primitive.GetExtraParamsBytes()
* Massive improvements to Simian and periscope
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2384 52acb1d6-8a22-11de-b505-999d5b087335
* Moved TextureCache into its own file
* New version of Periscope, major improvements. Check the Simian.ini file for usage, and change the const values in Periscope.cs
* Lots of miscellaneous cleanups and improvements in Simian
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2383 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed a typo in TestClient login command usage
Simian:
* Asset uploads were returning the TransactionID instead of the AssetID causing uploads to seemingly fail
* Added ISceneManager.AvatarAppearance and OnAvatarAppearance
* Added UI sounds from OpenSim and sound asset loading
* Split up FetchInventoryReply and InventoryDescendents into multiple packets when necessary
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2281 52acb1d6-8a22-11de-b505-999d5b087335
* First pass at persistence support
* Fixed a chat crashing bug
* Remove avatars from the scene on logout
* Sanity check before adding objects to the scene in ObjectAdd
* Sanity check in CompleteAgentMovementHandler if the avatar is already in the scene
* Added ContainsKey() to DoubleDictionary
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2245 52acb1d6-8a22-11de-b505-999d5b087335
* Moved water height to ISceneProvider
* Removed + 3m hack for prim placement
* Added ParcelPropertiesUpdate handler. Media textures are working now
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2235 52acb1d6-8a22-11de-b505-999d5b087335
* Decode layer boundaries when storing a texture asset
* Started fleshing out correct texture downloading
* Add avatars to the scene along with prims
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2224 52acb1d6-8a22-11de-b505-999d5b087335
* Changed Simian ISceneProvider model to run all scene modifications through function calls, and give callbacks access to previous and new data
* Added copy constructor for Simian's SimulationObject
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2202 52acb1d6-8a22-11de-b505-999d5b087335
* Adding PrimFlags.None back (for OpenSim), marking as obsolete
* Slowly transitioning ISceneProvider to become the central resource of Simian (instead of the Simian class). The callbacks are going to change soon
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2200 52acb1d6-8a22-11de-b505-999d5b087335
* Added Avatar.ControlFlags (not used by libomv directly)
Simian:
* Added ISceneProvider interface
* Fixed ObjectSelect crash (due to a packet block not being filled out if the selected object was missing)
* Simplified BuildFullUpdate()
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2196 52acb1d6-8a22-11de-b505-999d5b087335
* LLObject is gone, it is now merged into Primitive
* Avatar inherits from Primitive
Simian:
* Added SimulationObject to track prims
* Added IMeshingProvider and a connector to OpenMetaverse.Rendering plugins
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2161 52acb1d6-8a22-11de-b505-999d5b087335
* VisualParams are now stored in Agent and sent to new clients on connect
* Experimental ViewerEffect sending
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2146 52acb1d6-8a22-11de-b505-999d5b087335
* Added default assets for avatar appearance
* Fixed default heightmap loading
* Removed ugly appearance hacks and replaced with hardcoded but not so ugly default assets
* Simplified the inventory classes to work with the libomv inventory system rollback
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2135 52acb1d6-8a22-11de-b505-999d5b087335
* Agent stores more data
* Fixed ImageDelivery to return default bakes along with default textures
* ObjectUpdates for avatars contain more (and corrected) data
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2130 52acb1d6-8a22-11de-b505-999d5b087335
* Added NameValue.NameValuesToString() to serialize NameValue arrays
* Fixed the avatar name tag in Simian, and added a hack to keep the client from trying to download wearables (for now)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2116 52acb1d6-8a22-11de-b505-999d5b087335