* Converted all timers to System.Threading timers to fix problems running in services and the CF
* UDPBase now uses our own ReaderWriterLock that is more efficient, and CF compatible
* Login uses a hand-created LoginProxy object instead of dynamically building the class with reflection .Emit()
* Replaced ParameterizedThreadStart calls with class-wide variables for CF compat.
* Removed transfer timeout code (irrelevant now that uploads go through CAPS)
* Added several new Helpers methods to wrap desktop and CF conditional code
* Replaced Monitor calls with AutoResetEvent in BlockingQueue
* InventoryNodeDictionary uses generics now
* Removed final lingering piece of XML serialization
* Added CookComputing.XmlRpc.CF.dll for the CF
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1479 52acb1d6-8a22-11de-b505-999d5b087335
Added LocationTracker.cs for tracking CoarseLocationUpdate information (mini-map dot positions). This information is accessible from the Simulator class, such as Client.Network.CurrentSim.CoarseLocations.*
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1396 52acb1d6-8a22-11de-b505-999d5b087335
* More parameters to HTTPBase and Capabilities for making special requests
* Renamed InventoryManager callbacks to match the rest of libsecondlife
* Several new InventoryManager functions, not complete yet!
* Fix for null buddy list on login
* OnSimConnecting returns a bool to allow canceling sim connections
* NetworkManager.Connect() properly returns null on a failure
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1393 52acb1d6-8a22-11de-b505-999d5b087335
* Added GroupPowers enum courtesy of Thoys and switched GroupManager over to use it
* Renamed Simulator.SimCaps to Simulator.Caps
* Turned off Keep-Alive and Expect-100: Continue headers on Login
* Added MoneyTransactionType and TransactionFlags
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1391 52acb1d6-8a22-11de-b505-999d5b087335
* Cleaned up Types.cs, moved type-specific math from Helpers to the individual types
* Added more functions to CoordinateFrame
* Added Helpers.Swap<>() and Helpers.IsFinite()
* Added agni and aditi constants to Settings
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1386 52acb1d6-8a22-11de-b505-999d5b087335
* Added CoordinateFrame class for camera management
* Added NetworkManager.OnSimConnecting that blocks before connecting to a new sim
* CurrentSim no longer goes null in between teleports
* Applied jradford's patch to fix the DeedObject patch
* UDP socket Bind() is used instead of Connect() now and sender verification is done in PacketReceived() to fix an apparent compatibility problem
* Added Helpers.VecCross() for vector cross products
* TextureEntryFace and TextureEntry now implement ICloneable
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1384 52acb1d6-8a22-11de-b505-999d5b087335
* Added a Client.Self.Name property for the full name of the avatar which does smart caching
* Adds BackupCommand to TestClient (submitted by CheechBode in issue 314), backs up notecards and scripts from your inventory to hard drive. Needs more refining but it works
* Parsing problems in TestClient no longer crash the app
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1378 52acb1d6-8a22-11de-b505-999d5b087335
* Switched double and triple dictionary lookups in ObjectManager, EventDictionary and elsewhere to use a single TryGetValue() call
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1371 52acb1d6-8a22-11de-b505-999d5b087335
* Added a Helpers.VecDist() overload that works with LLVector3d
* Added Self.GlobalPosition property
* Removed the dead libslupdater app
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1370 52acb1d6-8a22-11de-b505-999d5b087335
* Moved several enums outside of of the MainAvatar class that had little or no relationship to the main avatar
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1367 52acb1d6-8a22-11de-b505-999d5b087335
* Added per-sim avatar and prim tracking through Simulator.Objects, use Settings.ALWAYS_DECODE_OBJECTS = true to enable
* Handle DisconnectSim packet and don't send CloseCircuit packets on sim-triggered disconnects
* Interpolation timer now does angular velocity and linear movement interpolation for all objects in the object tracker(s)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1363 52acb1d6-8a22-11de-b505-999d5b087335
* Big cleanup of group functions, moving things from MainAvatar to GroupManager, renaming BeginGet* to Request*, and adding new functions and callbacks
* Added an Autopilot function that takes doubles as input (very accurate autopilot)
* Added Settings.CONTINUOUS_AGENT_UPDATES which defaults to true
* Added quotes to the post-build event in VS2005
* Added empty AssetSound and AssetClothing, feel free to fill them in :-)
* Client.Self.*Name are read only properties now
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1357 52acb1d6-8a22-11de-b505-999d5b087335