* Converted _VisualParam_ back to a static array after further analysis
* Rewrote AppearanceManager to work with the VisualParam rewrite
* Cleaned up ImageTool
* Minor cleanup and FIXME note in name2key.exe
* Cleanup and FIXME note in Teleport.exe
* Reorganized the function naming in GridManager to make more sense (not completely done here)
* Added an enum for requesting the object or terrain layer for the map blocks, and more sun properties
* Made some of the MainAvatar properties read-only (eventually they will all be read-only)
* Added try/catch safeties in openjpegnet
* Finally killed the evil SecondLife.Tick()
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@905 52acb1d6-8a22-11de-b505-999d5b087335
* Reworked the teleport system to get rid of bad Tick and Sleep calls and clean up callback confusion
* Removed the DownloadInventory() command and replaced all usage of it with fixme notes as it was found to be potentially dangerous to simulators
* Updated the VS2005 solution file with openjpegnet and VisualParamGenerator
* Removed a Sleep call from NetworkManager
* Moved SecondLife.Debug boolean to SecondLife.Settings.Debug
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@902 52acb1d6-8a22-11de-b505-999d5b087335
* Added a debug logging on/off command to TestClient and a research command that is just a sandbox for random testing
* Fixed the teleport callback
* Added VisualParamGenerator that is like BodyShapeGenerator but different
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@867 52acb1d6-8a22-11de-b505-999d5b087335
Added new InstantMessage override for sending dialog responses.
Added InventoryCommand to TestClient
Added response to InventoryOffer messages for TestClient, but it appears to be cosmetic and has nothing to do with the actual inventory transfer.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@819 52acb1d6-8a22-11de-b505-999d5b087335
* Changes in NetworkManager:
- Removed the exception throwing when a socket is disconnected and replaced it with a warning log message as it's not feasible to try/catch every time a packet is sent out
- Sequence numbers can automatically be set when sending out raw bytecode packets
- The sequence number has a lock now to prevent a very rare race condition
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@802 52acb1d6-8a22-11de-b505-999d5b087335
* Removed a lot of SinkFee cruft from AssetManager, the Settings class is used now
* Enough sanity checks in ImageManager to keep it from constantly exploding on me
* Added GivenPositive and GivenNegative to the ratings structure for Avatars
* Added group lookup support for avatars. The callback format will change slightly soon
* HelpCommand in TestClient is more readable
* Sanity check in TestClient IM callback, may close an open bug
* Committing all of my latest modifications to AvatarTracker, it's fairly useful now
* Fixed the documentation of Self.SetHeightWidth(); it actually tells the server the dimensions of the viewer window, nothing to do with Avatars
* Added Self.ActivateGroup()
* Changed some "" to String.Empty
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@800 52acb1d6-8a22-11de-b505-999d5b087335
Since this requires .Net 3.0 I've left it out of the project by default. Nant files may need to be edited to exclude it.
To use this: include it in the project and add a reference to the System.Speech.dll
It's like turning off Close Captioning! All y'all just gotta try it.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@797 52acb1d6-8a22-11de-b505-999d5b087335
* Added FindSimCommand to TestClient that searches for a simulator name and returns the region handle and X/Y coords
* Added CloneProfileCommand to TestClient that demos the avatar profile commands in libsl
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@766 52acb1d6-8a22-11de-b505-999d5b087335
* Updated the various clients to reflect the moved delegates and enums
* Redid Avatar, AvatarManager, and MainAvatar almost from the ground up
* Moved the avatar caching to AvatarTracker in libsecondlife.Utilities, AvatarManager only does lookups now
* Added support for fuzzy avatar searching through the Picker packets (alternative to directory searches)
* Added a unit test for AvatarTracker.GetAvatarName()
* Removed unused references from SLProxy
* Whitespace reformatting in ImageManager
* Renamed Tests.cs to NetworkTests.cs to reflect its contents properly
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@754 52acb1d6-8a22-11de-b505-999d5b087335
* ExportCommand will only export objects owned by the bot (will add master support soon)
* libsecondlife.Tests project file references the latest available NUnit
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@748 52acb1d6-8a22-11de-b505-999d5b087335
Made TestClient descend from SecondLife.
Exposed the list of Avatars in AvatarManager, because I thought it was doing the same thing as TestClient.Avatars. I'm no not so convinced of this and will probably revert the changes tomorrow.
Added EchoMaster command as an example of a bot that responds to chat messages.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@728 52acb1d6-8a22-11de-b505-999d5b087335
* Moved MainAvatar delegates and enums in to the MainAvatar.cs file
* TestClient now stores prims in per-sim dictionaries
* TestClient throttles the connection at login
* OnTeleport callback passes a reference to the current Simulator
* Removed unneeded typecasts to Packet
* AutoPilotLocal() doesn't need the GridRegionData reference
* Disconnects and packets resent multiple times are handled better
* OnNewAvatar is fired for our own avatar as well, and our avatar position is updated all the time now, as well as confirming it's our avatar by UUID instead of name
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@721 52acb1d6-8a22-11de-b505-999d5b087335
* MediaUrl can be set with Objects.SetTextures() now
* TestClient no longer sets appearance at bot login, until the appearance code is more reliable
* Some ImportCommand improvements
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@699 52acb1d6-8a22-11de-b505-999d5b087335
* Added SetTextures, SetLight, SetFlexible functions to ObjectManager.
* Added XML defaults to ParticleSystem and TextureAnimation.
* Fixed an XML default for LLQuaternion.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@698 52acb1d6-8a22-11de-b505-999d5b087335
* Added a SerializableDictionary class, implements a generic Dictionary<,> that can be serialized to xml
* Added all possible values for ObjectFlags to allow serializing
* Added a few initial xml serialization attributes to prim-related classes and structures
* Created ToXml() and FromXml() functions for PrimObject
TestClient:
* ExportCommand exports a single prim to an xml file
* quit and login commands now work when no avatars are logged in
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@662 52acb1d6-8a22-11de-b505-999d5b087335
* Publically exposed the Simulator reference to SecondLife
* SecondLife.Debug = false; actually works now
* All incoming packets are added to the simulator inbox now, and the inbox size has been cut in half to 100
TestClient:
* Completely revamped to support multiple clients
* Added login/logout Commands
* Added the all prefix for IM commands to send the command to all logged in bots
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@645 52acb1d6-8a22-11de-b505-999d5b087335