* TestClient tracks its master through name and UUID now, and verifies identify by UUID [acidie]
* Objects.OnObjectProperties wasn't hooked up to a packet callback previously, fixed now
* Cleaned up the name2key example [acidie]
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1138 52acb1d6-8a22-11de-b505-999d5b087335
* The meaning of Settings.ALWAYS_DECODE_OBJECTS has changed slightly, agent updates are now always decoded regardless of this setting. Clients that are not doing object tracking and have this set to false should see less memory usage
* NameValue is now a struct
* LLObject.NameValues is now an array to help with performance and serialization
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1135 52acb1d6-8a22-11de-b505-999d5b087335
* Added Caps.IsEventQueueRunning
* Teleports now fail immediately unless the event queue is running
* All Array.Copy calls have been changed to Buffer.BlockCopy
* Improved the GotoCommand, synchronous teleports are used and better feedback is given
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1124 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed a lockup on exit and NullReferenceException when using ParcelInfoCommand in TestClient
* Basic (but incomplete) support for decoding foliage in CompressedUpdateHandler
* More exception handling in Login.cs
* Housekeeping in MainAvatar.cs
* Increased teleport and caps timeouts
* Added an LLVector3 * LLVector3 operator overload
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1115 52acb1d6-8a22-11de-b505-999d5b087335
* Added LLVector3 * float operator
* Adding Oven.cs to Baker (will be moved in to libsecondlife later) that does the first baby steps of baking
* Added the missing Helpers.GetResourceStream() function
* Changed readonly Settings values to const
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1110 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed a bug where the blocking queue was holding up logouts for up to 15 seconds
* Client.Self is now updated by terse update messages along with full object updates
* Parcel.Update() now takes a bool specifying if we want a confirmation Packet
* An optimization has been added to MainAvatarStatus to prevent duplicate AgentUpdate packets from being sent out. If the avatar is staying idle it will use a lot less bandwidth now
* Default camera distance is now 384 so we see the entire sim
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1107 52acb1d6-8a22-11de-b505-999d5b087335
* Removed the ThreadPool checks, it's a lost cause on Mono right now
* Moved ObjectManager RequestAllObjects and AlwaysDecode to the Settings class as ALWAYS_REQUEST_OBJECTS and ALWAYS_DECODE_OBJECTS
* TestClient uses the new Settings variables for object management
* Increased the CAPS timeout, we need to get the initial connection async quickly
* Added a post-build step for openjpegnet MSVC project to copy openjpeg.dll to the bin/ directory
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1090 52acb1d6-8a22-11de-b505-999d5b087335
* libsecondlife-cs is now libsecondlife
* All applications that are staying have been moved to trunk/
* SLProxy loads Analyst plugin by default if no other plugin is specified on the command line
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1068 52acb1d6-8a22-11de-b505-999d5b087335