* First pass at persistence support
* Fixed a chat crashing bug
* Remove avatars from the scene on logout
* Sanity check before adding objects to the scene in ObjectAdd
* Sanity check in CompleteAgentMovementHandler if the avatar is already in the scene
* Added ContainsKey() to DoubleDictionary
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2245 52acb1d6-8a22-11de-b505-999d5b087335
* Finished TerrainManager.DecompressWind() and added TerrainManager.WindSpeeds. Holds a 16x16 array of Vector2s, each one representing the wind speed at a 16x16m area
* Added a WindCommand to TestClient to print the wind speed where the avatar is standing
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2241 52acb1d6-8a22-11de-b505-999d5b087335
* Adding IAuthenticationProvider and IAccountProvider interfaces to let extensions handle authenticating logins and creating/removing/storing account information
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2238 52acb1d6-8a22-11de-b505-999d5b087335
* Moved water height to ISceneProvider
* Removed + 3m hack for prim placement
* Added ParcelPropertiesUpdate handler. Media textures are working now
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2235 52acb1d6-8a22-11de-b505-999d5b087335
* Decode layer boundaries when storing a texture asset
* Started fleshing out correct texture downloading
* Add avatars to the scene along with prims
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2224 52acb1d6-8a22-11de-b505-999d5b087335
* Added IAssetProvider interface, converted AssetManager to new interface
* Some prep work to get ready for proper image delivery
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2206 52acb1d6-8a22-11de-b505-999d5b087335
* Adding PrimFlags.None back (for OpenSim), marking as obsolete
* Slowly transitioning ISceneProvider to become the central resource of Simian (instead of the Simian class). The callbacks are going to change soon
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2200 52acb1d6-8a22-11de-b505-999d5b087335
* Added Avatar.ControlFlags (not used by libomv directly)
Simian:
* Added ISceneProvider interface
* Fixed ObjectSelect crash (due to a packet block not being filled out if the selected object was missing)
* Simplified BuildFullUpdate()
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2196 52acb1d6-8a22-11de-b505-999d5b087335
* Completed DeRezDestination enum
Simian:
* Added IInventoryProvider to allow other extensions to create inventory items
* Basic derez support for deleting items (the new inventory items in the trash won't actually work because the assetID is meaningless until we have an IAssetProvider)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2175 52acb1d6-8a22-11de-b505-999d5b087335
* LLObject is gone, it is now merged into Primitive
* Avatar inherits from Primitive
Simian:
* Added SimulationObject to track prims
* Added IMeshingProvider and a connector to OpenMetaverse.Rendering plugins
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2161 52acb1d6-8a22-11de-b505-999d5b087335
* Implemented the first interface, IAvatarManager, along with automatic interface binding
* Changed the way animations are tracked and sent to minimize locking/execution time/redundant packets
* Fixed TimeDilation value to correct the walking animation
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2158 52acb1d6-8a22-11de-b505-999d5b087335
* Added default assets for avatar appearance
* Fixed default heightmap loading
* Removed ugly appearance hacks and replaced with hardcoded but not so ugly default assets
* Simplified the inventory classes to work with the libomv inventory system rollback
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2135 52acb1d6-8a22-11de-b505-999d5b087335
* Agent stores more data
* Fixed ImageDelivery to return default bakes along with default textures
* ObjectUpdates for avatars contain more (and corrected) data
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2130 52acb1d6-8a22-11de-b505-999d5b087335
* Added NameValue.NameValuesToString() to serialize NameValue arrays
* Fixed the avatar name tag in Simian, and added a hack to keep the client from trying to download wearables (for now)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2116 52acb1d6-8a22-11de-b505-999d5b087335
* Converted the current Simian packet callbacks to an extension
* Added README explaining Simian extension development
* Added an example of a Simian.*.cs plugin
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2096 52acb1d6-8a22-11de-b505-999d5b087335
* LoginResponseData can now serialize to XmlRpc
* Adding new Simian project, ultra-lightweight simulator for testing and development
* Shuffling OpenMetaverse.Capabilities around a bit in preparation for CAPS server implementation
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2094 52acb1d6-8a22-11de-b505-999d5b087335