* LLObject.ObjectData.Type property returns the best guess at current PrimType
* ExportCommand for TestClient exports textures (need to update this to export to a new folder)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1626 52acb1d6-8a22-11de-b505-999d5b087335
* Removed the useless Avatar.Online variable
* Adding the beginnings of appearance and animation tracking for avatars
* Updated PrimInfo command to show light data
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1514 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed a CAPS crash when the callback was triggered with a null LLSD object
* Fixed TextureEntry bugs, added support for the new glow parameter
* Prim import and export are working now, but need rigorous testing
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1507 52acb1d6-8a22-11de-b505-999d5b087335
* More work on import/export with LLSD, exporting prims is working again along with exporting single packets (such as ExportOutfitCommand)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1506 52acb1d6-8a22-11de-b505-999d5b087335
* Added Client.Self.SignaledAnimations that holds the current agent animations, uses the new SafeDictionary
* Added Client.Self.OnAnimationsChanged, triggered whenever the agent animation state changes. You can compare the values against animations in the Animations class to test for states like walking, running, falling, etc.
* Fixed the jump command, added crouch and fly commands
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1501 52acb1d6-8a22-11de-b505-999d5b087335
* Converted all timers to System.Threading timers to fix problems running in services and the CF
* UDPBase now uses our own ReaderWriterLock that is more efficient, and CF compatible
* Login uses a hand-created LoginProxy object instead of dynamically building the class with reflection .Emit()
* Replaced ParameterizedThreadStart calls with class-wide variables for CF compat.
* Removed transfer timeout code (irrelevant now that uploads go through CAPS)
* Added several new Helpers methods to wrap desktop and CF conditional code
* Replaced Monitor calls with AutoResetEvent in BlockingQueue
* InventoryNodeDictionary uses generics now
* Removed final lingering piece of XML serialization
* Added CookComputing.XmlRpc.CF.dll for the CF
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1479 52acb1d6-8a22-11de-b505-999d5b087335
* Added CoordinateFrame class for camera management
* Added NetworkManager.OnSimConnecting that blocks before connecting to a new sim
* CurrentSim no longer goes null in between teleports
* Applied jradford's patch to fix the DeedObject patch
* UDP socket Bind() is used instead of Connect() now and sender verification is done in PacketReceived() to fix an apparent compatibility problem
* Added Helpers.VecCross() for vector cross products
* TextureEntryFace and TextureEntry now implement ICloneable
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1384 52acb1d6-8a22-11de-b505-999d5b087335
* Added a Client.Self.Name property for the full name of the avatar which does smart caching
* Adds BackupCommand to TestClient (submitted by CheechBode in issue 314), backs up notecards and scripts from your inventory to hard drive. Needs more refining but it works
* Parsing problems in TestClient no longer crash the app
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1378 52acb1d6-8a22-11de-b505-999d5b087335
* Moved several enums outside of of the MainAvatar class that had little or no relationship to the main avatar
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1367 52acb1d6-8a22-11de-b505-999d5b087335
* Added per-sim avatar and prim tracking through Simulator.Objects, use Settings.ALWAYS_DECODE_OBJECTS = true to enable
* Handle DisconnectSim packet and don't send CloseCircuit packets on sim-triggered disconnects
* Interpolation timer now does angular velocity and linear movement interpolation for all objects in the object tracker(s)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1363 52acb1d6-8a22-11de-b505-999d5b087335
* The new asset and appearance managers sit alongside the old ones, so no code should break just yet although you might have to be more explicit with your namespaces
* Adding importprimscript to work in conjunction with qarl's Maya sculptie exporter
* Removing the IA_* examples, these should be remade in to TestClient commands
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1275 52acb1d6-8a22-11de-b505-999d5b087335