* Partial implementation of RezScript
* Ported LSL to C# conversion code from OpenSim. Big thank you to all of the OpenSim contributors
* Moved Simian scripting code to a new folder
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2518 52acb1d6-8a22-11de-b505-999d5b087335
[Simian]
* Initial task inventory support. Move, remove, and RezScript are not supported yet
* SimulationObject Frozen and RotationAxis properties now point to the root prim in the linkset
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2503 52acb1d6-8a22-11de-b505-999d5b087335
* Created an LLUDP folder to hold extensions that are purely LLUDP packet handlers. This is not a complete abstraction away from transport protocols, but it's a start
* Moved physics code from Movement.cs into PhysicsSimple.cs, and moved the physics loop into a thread in SceneManager
* Simian.ini cleanup
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2490 52acb1d6-8a22-11de-b505-999d5b087335
* Added region flags to the region config files
* Implemented grid map support (still acts weird until MapLayerReply is properly implemented)
* Temporarily disabling HyperGrid teleport until proper HyperGrid config file support is added
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2489 52acb1d6-8a22-11de-b505-999d5b087335
[Simian]
* Made default assets for map water overlay and HyperGrid portals
* Fixed asset store loading regression
* Start synchronization after RegionHandshakeReply instead of CompleteAgentMovement (allows the sync function to be called for child agents as well)
* Start informing clients of neighbor regions when AgentThrottle is received (prevents client crashes, and this will become necessary data in the future)
* Minor fixes in map handling
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2488 52acb1d6-8a22-11de-b505-999d5b087335
* Make sure ISceneProvider.IPAndPort gets set to a valid IP address
* Send circuit_code in enable_client cap so the existing circuit code is reused for child agent connections
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2487 52acb1d6-8a22-11de-b505-999d5b087335
* Only allow one open connection per event queue
* Send the invalid HTTP 502 response that the LL client is expecting for a timeout
* Check if the connection is still open before trying to send a response
* Use IHttpClientContext.Response() instead of IHttpResponse.Send(), which doesn't work in long-held connections like the event queue
* More logging
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2486 52acb1d6-8a22-11de-b505-999d5b087335
* Initial framework support for multiple simulators. Currently only the first region config is loaded, but the framework is there
* Big reorganization of config and data files
* Started renaming extensions that handle LLUDP packets to start with the LL prefix. Work in progress
* Initial SSL support
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2482 52acb1d6-8a22-11de-b505-999d5b087335
[Simian]
* Fixed several Periscope regressions
* OAR file writing works now (from Periscope only, this will change soon)
* Added /objectkill [on/off] to Periscope, useful when saving OAR files
* Fixed miscellaneous issues (mostly with adding/removing agents in a scene)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2481 52acb1d6-8a22-11de-b505-999d5b087335
* Gracefully handle zero length layers in JPEG2000 decoding
[Simian]
* Adding OAR file archive writing (untested)
* Add a /save command to Periscope to save an OAR archive of a scene
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2480 52acb1d6-8a22-11de-b505-999d5b087335
* Added Primitive.TreeSpecies and Primitive.ScratchPad
* Converted Primitive.SoundFlags to the new SoundFlags enum
* Added a Utils.BytesToString() overload that accepts index and count parameters
* Added Utils.FloatToUInt16()
[Simian]
* Lots of changes in Simian to use the new unified ISceneProvider.ObjectAddOrUpdate() function
* Update flags are checked to determine the minimum sized packet that needs to be sent out for an update. ImprovedTerseObjectUpdate is working, and started work on ObjectUpdateCached (updates using this will currently not send)
* Adding three new variables to SimulationObject to store attachment-related state
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2478 52acb1d6-8a22-11de-b505-999d5b087335