Adam Frisby
be4e6afc6a
* Adds several new settings
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* DEFAULT_AGENT_UPDATE_INTERVAL is now configurable
* INTERPOLATION_INTERVAL is now configurable
* You can now disable periodic SEND_AGENT_UPDATES independently (SEND_AGENT_UPDATES_REGULARLY) of normal updates, such as in CompleteAgentMovement
* You can disable TexturePipeline if you don't need it
* Fixes a possible timing bug in AgentManagerMovement.TurnToward
2024-08-28 16:13:11 -05:00
Cinder Roxley
aa713bcae5
Pedantic, but let's use consistent type keywords
2024-06-30 17:49:24 -05:00
Cinder Roxley
72e90b9cb2
Indentation fixes
2024-06-30 17:38:53 -05:00
cinder
d7de598d7e
Revert "So much cuteness"
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This reverts commit 28b42ce2d2 .
2022-11-20 00:08:33 -06:00
cinder
5ecca7745a
Parenthesis
2022-10-22 19:52:21 -05:00
cinder
28b42ce2d2
So much cuteness
2022-10-10 16:38:34 -05:00
nopjmp
8d0ea08ca7
misc clean up of locks and add more readonly.
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UtilizationStatistics.cs: "deep copy" statistics out
2019-12-16 19:50:19 -06:00
nopjmp
b3d63cf2ef
Queue multiple textures if we have room
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Additionally, fix a potential bug where a thread is not running and does
not update the State to Progress, so we want to count them as active.
2019-10-26 16:56:09 -05:00
nopjmp
6490a94acc
Axe WorkPool
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We do not want to support SmartThreadPool library anymore...
2019-10-20 21:22:13 -05:00
nopjmp
1f96efd132
remove Thread.Abort() behavior and clean up EventQueueClient
2019-10-20 20:57:44 -05:00
Ricky C
f1e4854bab
File name change part 1
2017-03-11 22:21:07 -08:00