John Hurliman
f6c570b39c
Sceneviewer:
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* Enabled prim rendering (oops)
* Added linear taper support
* Slowed down the FPS counter, and disabled it by default. Press '2' to enable/disable it
libsecondlife:
* Improved the accuracy of PrimObject quantize/dequantize functions
* Switched PrimObject.Taper* to use PathScale* instead of the deprecated PathTaper*
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@506 52acb1d6-8a22-11de-b505-999d5b087335
2006-11-05 09:18:14 +00:00
John Hurliman
e370b93ee5
sceneviewer: A rudimentary FPS counter, and very rough picking support for unlinked objects (try clicking on things)
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@502 52acb1d6-8a22-11de-b505-999d5b087335
2006-11-04 13:29:35 +00:00
John Hurliman
7bd5a10be9
sceneviewer updated to XNA beta 2, now 60% more shiny
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@492 52acb1d6-8a22-11de-b505-999d5b087335
2006-11-03 17:40:49 +00:00
John Hurliman
379db503ac
Removing sceneviewer to make room for the new XNA Beta 2 version
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@491 52acb1d6-8a22-11de-b505-999d5b087335
2006-11-03 12:47:48 +00:00
John Hurliman
b1c6863754
Fixed hollow top shear and twist
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@485 52acb1d6-8a22-11de-b505-999d5b087335
2006-11-03 03:04:15 +00:00
John Hurliman
bb877235e9
Added Top Shear and Twist transformations (need more testing, and Taper isn't in yet)
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@484 52acb1d6-8a22-11de-b505-999d5b087335
2006-11-03 02:19:18 +00:00
John Hurliman
0c167bce95
Cleaning up after someone (don't commit random MSVC trash to svn!) and adding some new sceneviewer code (not functional yet)
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@423 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-29 08:44:03 +00:00
bushing
4fa67d3b35
svn:eol-style native is your friend
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@360 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-21 02:52:28 +00:00
John Hurliman
74d548f1d0
Toggle wireframe mode with W key, continued work on boxes and cylinders
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@339 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-19 08:47:00 +00:00
John Hurliman
b4895a8564
Adapted some of the cylinder code in to generic linear prim support. Cylinder end caps are broken at the moment
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@333 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-19 00:19:31 +00:00
John Hurliman
0c2138bcc8
Slow progress
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@332 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-18 17:25:09 +00:00
John Hurliman
db1b3f1d56
More work on cylinders and transforms
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@331 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-18 11:05:38 +00:00
bushing
2c9080561c
It's Party Time\! (r213:HEAD)
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@279 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-14 05:13:39 +00:00