* Added default constructors for more of the prim parameter classes and initialize them in the default prim constructor. Should reduce null reference issues
* TextureEntry.ToBytes() correctly handles null DefaultTexture
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@572 52acb1d6-8a22-11de-b505-999d5b087335
* Added another unknown field in CompressedUpdateHandler.
* Reorganized some code in Textures.cs and CompressedUpdateHandler. CompressedUpdateHandler now dumps data blocks that it fails to decode for easier debugging.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@457 52acb1d6-8a22-11de-b505-999d5b087335
+ Removed KakaduWrap, no longer needed now that ImageTool uses Jasper
+ Exposed an accessor for Textures in TextureEntry
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@454 52acb1d6-8a22-11de-b505-999d5b087335
* ACKing performance enhancements in NetworkManager for high packet loads
* More sanity checking in Parcel.cs
* Added comment skeletons, reorganized member ordering, and added a ToBytes() skeleton function in Textures.cs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@408 52acb1d6-8a22-11de-b505-999d5b087335