* Big reformatting cleanup to BakeLayer.cs, added an AddTexture() overload that lets you bypass the asset decoding
* Changed Helpers.GetResourceStream() to use the safer Path.Combine()
* Fixed Baker example to close file handles when it is done with them
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1892 52acb1d6-8a22-11de-b505-999d5b087335
* More of the OpenJPEG decoding functions spit out image info (so you can tell if an image contains alpha)
* Added an indexer property to InternalDictionary
* TerrainManager stores sim heightmaps with an InternalDictionary now
* Added an LLColor helper constructor for inversed alpha only
* Switched TextureEntry decoding to use the inversed LLColor decoder (was apparently backwards before)
[primpreview]
* Added two-pass rendering. Kind of klunky, but fixes enough of the alpha sorting problems to make the app usable again
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1801 52acb1d6-8a22-11de-b505-999d5b087335