Commit Graph

8 Commits

Author SHA1 Message Date
Michael Cortez
de6be98eae Shhhh. Don't tell Qode, but I forgot to face it actually specify that Face ID it was that was having problems...
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@719 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-12 00:49:33 +00:00
Michael Cortez
6938c0335b It ain't broke, I didn't see it broke, it could never be broke. So ... it Ain't!!!
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@717 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-12 00:23:46 +00:00
Michael Cortez
8da8e4d314 Calculate Size vector based on VisualParam values
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@716 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-12 00:17:26 +00:00
Michael Cortez
ca6ef98efc + Added in the order for 3 more layers of the avatar textures as submitted by (Myrddin Ambrose)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@714 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-11 22:33:11 +00:00
Michael Cortez
7ab14b8ed0 AppearanceManager is closer to 95% working... Only thing missing is the order of some of the textures (faces 8-11, and 16, 17) and how to get the LLVector3 for Size.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@686 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-06 03:30:00 +00:00
Michael Cortez
11e0420d1c + Added code to handle asset info packets arriving *after* asset data has started to arrive.
+ Fixed a bug that was resulting in incorrect visualparam values.

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@683 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-05 23:01:06 +00:00
Michael Cortez
962113a0ea Simplify access to the AssetManager so you don't have to use InventoryManager.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@679 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-05 00:21:45 +00:00
Michael Cortez
0c011fc846 + New AppearanceManager to allow you to have your bot's set their appearance based on what is currently set in the data server (*think outfit saved and left "wearing"*)
+ Added code to IManager (IA_InventoryManager) that uses the AppearanceManager, simply log in with Imanager and use the command "getlook" to have your avatar set it's appearance based on what's stored on the data server.

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@678 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-05 00:07:30 +00:00