I can make it longer if you like the style,I can change it round and I want to be a paperback writer,
Paperback writer.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@727 52acb1d6-8a22-11de-b505-999d5b087335
* Moved MainAvatar delegates and enums in to the MainAvatar.cs file
* TestClient now stores prims in per-sim dictionaries
* TestClient throttles the connection at login
* OnTeleport callback passes a reference to the current Simulator
* Removed unneeded typecasts to Packet
* AutoPilotLocal() doesn't need the GridRegionData reference
* Disconnects and packets resent multiple times are handled better
* OnNewAvatar is fired for our own avatar as well, and our avatar position is updated all the time now, as well as confirming it's our avatar by UUID instead of name
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@721 52acb1d6-8a22-11de-b505-999d5b087335
* Renamed LLUUID.GenerateUUID() to LLUUID.Random()
* Optimized the type classes hashing functions
* Fixed a bug where source packet data would be modified on big endian platforms when creating type classes
* Normalized the ToString() output of the type classes
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@677 52acb1d6-8a22-11de-b505-999d5b087335
* Publically exposed the Simulator reference to SecondLife
* SecondLife.Debug = false; actually works now
* All incoming packets are added to the simulator inbox now, and the inbox size has been cut in half to 100
TestClient:
* Completely revamped to support multiple clients
* Added login/logout Commands
* Added the all prefix for IM commands to send the command to all logged in bots
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@645 52acb1d6-8a22-11de-b505-999d5b087335
* Supports libprims and prim.blender output formats now
* Less noisy output, doesn't warn about missing parent prims for attachments
libsecondlife:
* Cleaned up the AgentThrottle class, it's now accessible through SecondLife.Throttle
* Fixed PrimObject null members
* Fixed PrimFlexibleData invalid XML
* Fixed invalid TextureAnimation XML
* Speckled documentation here and there
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@632 52acb1d6-8a22-11de-b505-999d5b087335
* Cleaned up sldump slightly, added a "seconds to run" option to the command-line
* Cleaned up the AgentThrottle class, renamed variables to proper casing
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@611 52acb1d6-8a22-11de-b505-999d5b087335
* Added default constructors for more of the prim parameter classes and initialize them in the default prim constructor. Should reduce null reference issues
* TextureEntry.ToBytes() correctly handles null DefaultTexture
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@572 52acb1d6-8a22-11de-b505-999d5b087335
* More aggressive AgentUpdate timer
* Workaround hack for prims appearing in the wrong position for other clients
* Fixed ViewerEffect handling to copy over multiple Effect blocks, and never send ViewerEffect packets with no blocks (which will crash the sim)
* CopyBot will rotate to face the original avatar (kind of, needs refining)
libsecondlife:
* Added an enum for AttachmentPoint
* Couple additional sanity checks for null simulators after disconnecting
* Can build a quaternion from normalized X/Y/Z only now
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@569 52acb1d6-8a22-11de-b505-999d5b087335
* Reverted the PathTaper / PathScale code
* Added small bits of xmldoc here and there, trying to clean up now that we have auto-generating docs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@542 52acb1d6-8a22-11de-b505-999d5b087335
**This can be used in the newly created DefaultLoginValues(string first, string last, string password, string StartLocation, string useragent, string author)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@495 52acb1d6-8a22-11de-b505-999d5b087335
* ACKing performance enhancements in NetworkManager for high packet loads
* More sanity checking in Parcel.cs
* Added comment skeletons, reorganized member ordering, and added a ToBytes() skeleton function in Textures.cs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@408 52acb1d6-8a22-11de-b505-999d5b087335
* Implemented AvatarManager, added the async functions
* Rebuilt the key2name functionality
* Fixed and cleaned up a lot of the teleporting code
* More functions implemented in GroupManager
* Renamed SecondLife.Avatar to SecondLife.Self
* Updated the groupmanager example to list group members
* Renamed Form1.cs to AnimationSample.cs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@386 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed several SimulatorsMutex hacks now that the root issue is resolved
* Teleport example will let you know if you try to teleport to the local sim
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@350 52acb1d6-8a22-11de-b505-999d5b087335
* Initial framework for groups support
* Fixed Logout() issues with freezing or throwing exceptions
* slaccountant small cleanup (still doesn't run under .NET 2.0)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@338 52acb1d6-8a22-11de-b505-999d5b087335