otakup0pe
8d453803ec
Cleaned up a few build warnings.
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@825 52acb1d6-8a22-11de-b505-999d5b087335
2007-01-09 07:19:44 +00:00
Michael Cortez
1faaa2cef4
Inventory: Refactoring, Documentation, and work on providing more control and stability in tracking inventory.
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@804 52acb1d6-8a22-11de-b505-999d5b087335
2007-01-05 22:38:15 +00:00
Michael Cortez
5d5b804292
Add an event for when InventoryFolders finish downloading.
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@801 52acb1d6-8a22-11de-b505-999d5b087335
2007-01-05 02:32:21 +00:00
Michael Cortez
3a703eff19
Baby Steps part deux, Allow the adding of individual items to your current outfit.
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@761 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-22 17:34:00 +00:00
Michael Cortez
3c76af707d
+ Bring wearable Assets and Inventory items into the same framework as all the rest of the I&A stuff
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+ Updated iManager LS/DIR command to support displaying of /assetid /itemid /type
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@745 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-20 22:19:52 +00:00
Michael Cortez
b686cebf3d
Begining major rework of Asset/Inventory code. Doing a lot of refectoing. What's in here so far?
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+ Inventory, Asset and Image managers are now directly apart of the SecondLife class
+ Root Inventory folder has been added to MainAvatar and is set upon login
+ Inventory is no longer downloaded all at once, you have to request the download of individual folders
+ Folder downloading is available Asynchronously, and returns a object that has a ManualResetEvent that you can use to optionally block with
+ The code for AssetManager has been reworked some in prep for allowing Wearables to be Saved/Loaded to/from disk, and for creating new wearables.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@742 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-19 23:13:04 +00:00
John Hurliman
28ecfa5976
Updated the entire library (where appropriate) to use LLUUID.Zero, LLVector*.Zero, and LLQuaternion.Unit instead of creating new instances of the class
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@528 52acb1d6-8a22-11de-b505-999d5b087335
2006-11-07 23:30:09 +00:00
John Hurliman
59edffffe7
Converted libsecondlife to .NET 2.0, using generic containers exclusively
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@362 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-21 05:53:58 +00:00
bushing
4fa67d3b35
svn:eol-style native is your friend
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@360 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-21 02:52:28 +00:00
bushing
2c9080561c
It's Party Time\! (r213:HEAD)
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@279 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-14 05:13:39 +00:00
Michael Cortez
fb42b3f778
Trying to merge the Asset/Inventory sub-systems into the main libsecondlife project to solve some issues I was having with MSVS
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@156 52acb1d6-8a22-11de-b505-999d5b087335
2006-08-14 19:33:51 +00:00