* Added optional Blacklist capability which can be used in conjunction with --log-all
* GridProxyLoader has an overload to take a ProxyConfig object
Patch courtesy of Shack Dougall
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2624 52acb1d6-8a22-11de-b505-999d5b087335
* Inspector has separate windows for requests and responses to make viewing packets/messages that contain both easier
* Added new Edit Menu which allows selecting, removing and colorizing sessions
* Filter selection is stateful across restarts of the application
* Cleaned up the logic for handling output of a selected session (still needs more love)
LIBOMV-477 Corrected AgentGroupDataUpdateMessage to match what the SL Grid sends
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2623 52acb1d6-8a22-11de-b505-999d5b087335
* Added XML to Treeview decoder for Capabilities messages
* bound form parameters for port, url and ip to proxy startup
* Default raw tab font is Consolas, Cleaned up the format a bit
* Filter lists are now sorted alphabetically
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2610 52acb1d6-8a22-11de-b505-999d5b087335
* Implemented LoginPanel component in Dashboard example
* Fixed and added more sanity checking on window handles
* Fixed gender detection showing some women as men
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2569 52acb1d6-8a22-11de-b505-999d5b087335
* Changed simulator.AvatarPositions from Dictionary to InternalDictionary
* Resolves LIBOMV-450 by removing simulator.PositionIndexYou and .PositionIndexPrey in favor of Client.Self.AgentID and simulator.PreyID for indexing AvatarPositions
[InternalDictionary.cs]
* Added lock to .TryGetValue
* Added .FindAll overload for using a key as the predicate instead of value
[OpenMetaverse.GUI]
* Visual and functional enhancements to Minimap and AvatarList (takes advantage of new AvatarPositions code)
* Added failed login retry dialog to Dashboard
* Added more documentation to public classes
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2549 52acb1d6-8a22-11de-b505-999d5b087335
* Partial implementation of RezScript
* Ported LSL to C# conversion code from OpenSim. Big thank you to all of the OpenSim contributors
* Moved Simian scripting code to a new folder
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2518 52acb1d6-8a22-11de-b505-999d5b087335
[Simian]
* Initial task inventory support. Move, remove, and RezScript are not supported yet
* SimulationObject Frozen and RotationAxis properties now point to the root prim in the linkset
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2503 52acb1d6-8a22-11de-b505-999d5b087335
* Created an LLUDP folder to hold extensions that are purely LLUDP packet handlers. This is not a complete abstraction away from transport protocols, but it's a start
* Moved physics code from Movement.cs into PhysicsSimple.cs, and moved the physics loop into a thread in SceneManager
* Simian.ini cleanup
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2490 52acb1d6-8a22-11de-b505-999d5b087335
* Added region flags to the region config files
* Implemented grid map support (still acts weird until MapLayerReply is properly implemented)
* Temporarily disabling HyperGrid teleport until proper HyperGrid config file support is added
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2489 52acb1d6-8a22-11de-b505-999d5b087335
[Simian]
* Made default assets for map water overlay and HyperGrid portals
* Fixed asset store loading regression
* Start synchronization after RegionHandshakeReply instead of CompleteAgentMovement (allows the sync function to be called for child agents as well)
* Start informing clients of neighbor regions when AgentThrottle is received (prevents client crashes, and this will become necessary data in the future)
* Minor fixes in map handling
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2488 52acb1d6-8a22-11de-b505-999d5b087335
* Make sure ISceneProvider.IPAndPort gets set to a valid IP address
* Send circuit_code in enable_client cap so the existing circuit code is reused for child agent connections
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2487 52acb1d6-8a22-11de-b505-999d5b087335
* Initial framework support for multiple simulators. Currently only the first region config is loaded, but the framework is there
* Big reorganization of config and data files
* Started renaming extensions that handle LLUDP packets to start with the LL prefix. Work in progress
* Initial SSL support
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2482 52acb1d6-8a22-11de-b505-999d5b087335
[Simian]
* Fixed several Periscope regressions
* OAR file writing works now (from Periscope only, this will change soon)
* Added /objectkill [on/off] to Periscope, useful when saving OAR files
* Fixed miscellaneous issues (mostly with adding/removing agents in a scene)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2481 52acb1d6-8a22-11de-b505-999d5b087335
* Gracefully handle zero length layers in JPEG2000 decoding
[Simian]
* Adding OAR file archive writing (untested)
* Add a /save command to Periscope to save an OAR archive of a scene
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2480 52acb1d6-8a22-11de-b505-999d5b087335
* Added Primitive.TreeSpecies and Primitive.ScratchPad
* Converted Primitive.SoundFlags to the new SoundFlags enum
* Added a Utils.BytesToString() overload that accepts index and count parameters
* Added Utils.FloatToUInt16()
[Simian]
* Lots of changes in Simian to use the new unified ISceneProvider.ObjectAddOrUpdate() function
* Update flags are checked to determine the minimum sized packet that needs to be sent out for an update. ImprovedTerseObjectUpdate is working, and started work on ObjectUpdateCached (updates using this will currently not send)
* Adding three new variables to SimulationObject to store attachment-related state
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2478 52acb1d6-8a22-11de-b505-999d5b087335
[Simian]
* Avoid remeshing whenever possible by reverting back to using the untransformed mesh for the world mesh generation
* Add forceMeshing and forceTransform booleans to SimulationObject to specify when a new untransformed mesh needs to be generated and when the transformation needs to be reapplied
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2477 52acb1d6-8a22-11de-b505-999d5b087335
* SimulationObject.GetWorldMesh() now has an option to force rebuild
* RayTriangleIntersection returns the actual collision point
* PhysicsSimple regenerates meshes when objects are moved or edited
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2476 52acb1d6-8a22-11de-b505-999d5b087335
* Added an IPhysicsProvider and a PhysicsSimple implementation that provides basic physics-related functionality. Currently only ray/prim intersection and getting a prim's mass
* Initial prim CRC handling
* Porting some LSL fixes from OpenSim
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2473 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed a typo in the previous commit for Utils.EmptyBytes
* Switched _Packets_.cs over to the new ToBytes() functions, should significantly reduce the number of temporary byte arrays allocated
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2471 52acb1d6-8a22-11de-b505-999d5b087335