Commit Graph

4 Commits

Author SHA1 Message Date
Latif Khalifa
ec5fc8de80 * Renamed AssetType.Object to AssetType.Primitive and AssetObject to AssetPrim to clear up confusion
* Big cleanup of group functions, moving things from MainAvatar to GroupManager, renaming BeginGet* to Request*, and adding new functions and callbacks
* Added an Autopilot function that takes doubles as input (very accurate autopilot)
* Added Settings.CONTINUOUS_AGENT_UPDATES which defaults to true
* Added quotes to the post-build event in VS2005
* Added empty AssetSound and AssetClothing, feel free to fill them in :-)
* Client.Self.*Name are read only properties now

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1357 52acb1d6-8a22-11de-b505-999d5b087335
2007-08-10 20:16:19 +00:00
jedediah
27623e7fb5 Make asset wrapper encoding/decoding entirely manual
Add asset type field
AssetTexture is commented out until my Image class is ready

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1348 52acb1d6-8a22-11de-b505-999d5b087335
2007-08-04 16:46:37 +00:00
John Hurliman
c1835ad420 * Renamed InventoryObject to InventoryBase
* Renamed AssetScript to AssetScriptText
* Added simple AppearanceManager.Attach() and AppearanceManager.Detach() functions
* Added stubs for AssetScriptBinary, AssetTexture, and AssetObject

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1311 52acb1d6-8a22-11de-b505-999d5b087335
2007-07-16 18:31:53 +00:00
jedediah
1074621d00 added AssetTypes.cs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1306 52acb1d6-8a22-11de-b505-999d5b087335
2007-07-15 22:03:59 +00:00