+ Inventory, Asset and Image managers are now directly apart of the SecondLife class
+ Root Inventory folder has been added to MainAvatar and is set upon login
+ Inventory is no longer downloaded all at once, you have to request the download of individual folders
+ Folder downloading is available Asynchronously, and returns a object that has a ManualResetEvent that you can use to optionally block with
+ The code for AssetManager has been reworked some in prep for allowing Wearables to be Saved/Loaded to/from disk, and for creating new wearables.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@742 52acb1d6-8a22-11de-b505-999d5b087335
* Enabled prim rendering (oops)
* Added linear taper support
* Slowed down the FPS counter, and disabled it by default. Press '2' to enable/disable it
libsecondlife:
* Improved the accuracy of PrimObject quantize/dequantize functions
* Switched PrimObject.Taper* to use PathScale* instead of the deprecated PathTaper*
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@506 52acb1d6-8a22-11de-b505-999d5b087335
Also check for conversion errors, allow more types of
files to be converted. Finally, use TryParse to avoid
exceptions in converting from strings to numbers.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@470 52acb1d6-8a22-11de-b505-999d5b087335
* Implemented AvatarManager, added the async functions
* Rebuilt the key2name functionality
* Fixed and cleaned up a lot of the teleporting code
* More functions implemented in GroupManager
* Renamed SecondLife.Avatar to SecondLife.Self
* Updated the groupmanager example to list group members
* Renamed Form1.cs to AnimationSample.cs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@386 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed several SimulatorsMutex hacks now that the root issue is resolved
* Teleport example will let you know if you try to teleport to the local sim
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@350 52acb1d6-8a22-11de-b505-999d5b087335