LIBOMV-576 Start of Abstracting library into two separate libraries. For now this means: There will be a new dependency for OpenMetaverse.dll named OpenMetaverseCore.dll, the new will be required for OpenMetaverse to operate properly, the inverse is not true. OpenMetaverseCore will eventually contain all packet and message related code.
* Need to create a singleton logger instance (or move the current logger to Core.
* Currently only Packets, Helpers and some common types have been moved to Core.
* Helpers will need to be split and non-core required helpers moved back to OpenMetaverse.
* Lots more work to be done here, but these changes should not break anything (yet)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3021 52acb1d6-8a22-11de-b505-999d5b087335
* Renamed TextureCache to AssetCache
* Plugged in new cache into AssetManager
* Removed OnAssetReceived global event from AssetManger
* RequestAsset and RequestInventoryAsset now take a delegate of type AssetReceivedCallback
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3004 52acb1d6-8a22-11de-b505-999d5b087335
Improved TestClient:
added '@' as a command prefix to target one avatar only and to check, if a named avatar is logged in.
Improved TestClient to add new commands:
groupmembers GroupnameOrUUID - shows groupmembers UUIDs
grouproles GroupnameOrUUID - shows grouproles UUID and Names
invitegroup AvatarUUID GroupUUID RoleUUID* - invites an avatar into a group (without querying groupmembers first !-)
added public Dictionary<UUID, Group> GroupsCache = null; to TestClient.cs to refactor copy and paste code of group commands.
added friend.UUID to output of FriendsCommand.cs
swapped output of UUID and name in GroupsCommand.cs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2989 52acb1d6-8a22-11de-b505-999d5b087335
* Corrects behaviour of displaying data sent to uploader capability in Inspector views
* Fixes unreferenced object exception in GridProxy when checking for uploader capabilities
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2967 52acb1d6-8a22-11de-b505-999d5b087335
LIBOMV-577 Capabilities requesting an "uploader" (mostly assets ie: notecards, scripts) are now proxied through the ProxyServer
* Cleanup to GridProxy debugging (moving everything over to use the openmetaverse logging singleton which makes logging much more clear. (Not done yet)
* Removing sequence debugging since it was pretty much unusable and WinGridProxy allows you to do the same thing by default
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2952 52acb1d6-8a22-11de-b505-999d5b087335
* Pass along total number of group members
* Return partial results
if event handler is only interested in the full result a simple
if (memberCount > members.Count) return;
will suffice.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2932 52acb1d6-8a22-11de-b505-999d5b087335
* Don't generate ToBytesMultiple() routines that create corrupted packets. This means no automatic packet splitting for AgentSetAppearance, SimStats, AvatarGroupsReply, and CoarseLocationUpdate packets
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2823 52acb1d6-8a22-11de-b505-999d5b087335
* Log Viewer built into WinGridProxy
* New Decoder system supports the ability to do custom decoding on packet fields, PacketToString moved from Helpers to its own class.
* GridProxy library now uses log4net library to do logging, WinGridProxy logging configuration added to make use of this.
LIBOMV-512 WinGridProxy decodes KeyValue pairs
* Added Invert & Mirror flags to sculptType enum
* Converted SoundManager to use the SoundFlags enum in the AttachedSound callback
* TestClient "who" command now shows agents logal ID
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2805 52acb1d6-8a22-11de-b505-999d5b087335
* Automatic packet splitting. You can send packets with any number of blocks and the networking layer will split them up automatically
* Less memory is allocated for outgoing packet buffers
* Memory is only allocated for zerocoding (outgoing and incoming) when it is needed
* A lockless queue is used to hold outgoing ACKs
* ACKs are stuffed into packets until they hit the MTU
* All outgoing packets are serialized exactly once, instead of serializing every resend
* Improved the clarity of the networking layer (I will upload a flow chart of packet sending soon)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2800 52acb1d6-8a22-11de-b505-999d5b087335