Commit Graph

19 Commits

Author SHA1 Message Date
Michael Cortez
fd02e78e1c line endings...
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@831 52acb1d6-8a22-11de-b505-999d5b087335
2007-01-11 02:24:57 +00:00
John Hurliman
1bc0fc5f5a Updating some more enums, ObjectFlags is complete and there is a (currently unused) WearableType in AppearanceManager now
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@829 52acb1d6-8a22-11de-b505-999d5b087335
2007-01-09 09:47:45 +00:00
Michael Cortez
1faaa2cef4 Inventory: Refactoring, Documentation, and work on providing more control and stability in tracking inventory.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@804 52acb1d6-8a22-11de-b505-999d5b087335
2007-01-05 22:38:15 +00:00
Michael Cortez
13cda9165f + Some inventory/asset documentation
+ Changing getFolder to GetFolder to match with rest of library.

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@784 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-29 17:59:48 +00:00
Michael Cortez
3a703eff19 Baby Steps part deux, Allow the adding of individual items to your current outfit.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@761 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-22 17:34:00 +00:00
Michael Cortez
13fa436199 Baby Steps... WearOutfit() now keeps your current body info (Shape, Skin, Eyes, Hair) if the outfit folder doesn't specify replacements.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@753 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-22 15:24:20 +00:00
Michael Cortez
4a68f70b00 More work on the Inventory/Asset/AppearanceManager code... there is now a WearOutfit() function.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@751 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-22 00:21:54 +00:00
John Hurliman
2c6a5d463a Small typo fix for the broken compile, and removed some commented out code of mine in TestClient
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@747 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-20 23:55:13 +00:00
John Hurliman
090eb2c066 * Changed most of the Console.WriteLine() calls to SecondLife.Log() or .DebugLog()
* Updated the TextureEntry creation to properly display jackets (shoes may still be missing, not sure)

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@746 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-20 23:50:35 +00:00
Michael Cortez
3c76af707d + Bring wearable Assets and Inventory items into the same framework as all the rest of the I&A stuff
+ Updated iManager LS/DIR command to support displaying of /assetid /itemid /type

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@745 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-20 22:19:52 +00:00
Michael Cortez
b686cebf3d Begining major rework of Asset/Inventory code. Doing a lot of refectoing. What's in here so far?
+ Inventory, Asset and Image managers are now directly apart of the SecondLife class
+ Root Inventory folder has been added to MainAvatar and is set upon login
+ Inventory is no longer downloaded all at once, you have to request the download of individual folders
+ Folder downloading is available Asynchronously, and returns a object that has a ManualResetEvent that you can use to optionally block with
+ The code for AssetManager has been reworked some in prep for allowing Wearables to be Saved/Loaded to/from disk, and for creating new wearables.


git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@742 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-19 23:13:04 +00:00
Michael Cortez
de6be98eae Shhhh. Don't tell Qode, but I forgot to face it actually specify that Face ID it was that was having problems...
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@719 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-12 00:49:33 +00:00
Michael Cortez
6938c0335b It ain't broke, I didn't see it broke, it could never be broke. So ... it Ain't!!!
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@717 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-12 00:23:46 +00:00
Michael Cortez
8da8e4d314 Calculate Size vector based on VisualParam values
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@716 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-12 00:17:26 +00:00
Michael Cortez
ca6ef98efc + Added in the order for 3 more layers of the avatar textures as submitted by (Myrddin Ambrose)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@714 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-11 22:33:11 +00:00
Michael Cortez
7ab14b8ed0 AppearanceManager is closer to 95% working... Only thing missing is the order of some of the textures (faces 8-11, and 16, 17) and how to get the LLVector3 for Size.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@686 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-06 03:30:00 +00:00
Michael Cortez
11e0420d1c + Added code to handle asset info packets arriving *after* asset data has started to arrive.
+ Fixed a bug that was resulting in incorrect visualparam values.

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@683 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-05 23:01:06 +00:00
Michael Cortez
962113a0ea Simplify access to the AssetManager so you don't have to use InventoryManager.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@679 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-05 00:21:45 +00:00
Michael Cortez
0c011fc846 + New AppearanceManager to allow you to have your bot's set their appearance based on what is currently set in the data server (*think outfit saved and left "wearing"*)
+ Added code to IManager (IA_InventoryManager) that uses the AppearanceManager, simply log in with Imanager and use the command "getlook" to have your avatar set it's appearance based on what's stored on the data server.

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@678 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-05 00:07:30 +00:00