Added FieldToFilteredString to Helpers.cs and setup ChatHandler in MainAvatar.cs to make use of it. This is just a hack around lack of unicode support for now.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@821 52acb1d6-8a22-11de-b505-999d5b087335
Added new InstantMessage override for sending dialog responses.
Added InventoryCommand to TestClient
Added response to InventoryOffer messages for TestClient, but it appears to be cosmetic and has nothing to do with the actual inventory transfer.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@819 52acb1d6-8a22-11de-b505-999d5b087335
* Removed a lot of SinkFee cruft from AssetManager, the Settings class is used now
* Enough sanity checks in ImageManager to keep it from constantly exploding on me
* Added GivenPositive and GivenNegative to the ratings structure for Avatars
* Added group lookup support for avatars. The callback format will change slightly soon
* HelpCommand in TestClient is more readable
* Sanity check in TestClient IM callback, may close an open bug
* Committing all of my latest modifications to AvatarTracker, it's fairly useful now
* Fixed the documentation of Self.SetHeightWidth(); it actually tells the server the dimensions of the viewer window, nothing to do with Avatars
* Added Self.ActivateGroup()
* Changed some "" to String.Empty
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@800 52acb1d6-8a22-11de-b505-999d5b087335
* Added Utilities.Realism.Chat(), a realistic chat function with sounds and animations as well as a variable typing speed and random pauses
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@786 52acb1d6-8a22-11de-b505-999d5b087335
* Commented out an unused packet from SLProxy
* mapgenerator now takes four arguments, the new third argument is the new unusedpackets.txt file that specifies backend packets that are not used in libsecondlife
* Updated build and solution files to reflect the new changes
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@767 52acb1d6-8a22-11de-b505-999d5b087335
* Added FindSimCommand to TestClient that searches for a simulator name and returns the region handle and X/Y coords
* Added CloneProfileCommand to TestClient that demos the avatar profile commands in libsl
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@766 52acb1d6-8a22-11de-b505-999d5b087335
* Updated the various clients to reflect the moved delegates and enums
* Redid Avatar, AvatarManager, and MainAvatar almost from the ground up
* Moved the avatar caching to AvatarTracker in libsecondlife.Utilities, AvatarManager only does lookups now
* Added support for fuzzy avatar searching through the Picker packets (alternative to directory searches)
* Added a unit test for AvatarTracker.GetAvatarName()
* Removed unused references from SLProxy
* Whitespace reformatting in ImageManager
* Renamed Tests.cs to NetworkTests.cs to reflect its contents properly
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@754 52acb1d6-8a22-11de-b505-999d5b087335
+ Inventory, Asset and Image managers are now directly apart of the SecondLife class
+ Root Inventory folder has been added to MainAvatar and is set upon login
+ Inventory is no longer downloaded all at once, you have to request the download of individual folders
+ Folder downloading is available Asynchronously, and returns a object that has a ManualResetEvent that you can use to optionally block with
+ The code for AssetManager has been reworked some in prep for allowing Wearables to be Saved/Loaded to/from disk, and for creating new wearables.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@742 52acb1d6-8a22-11de-b505-999d5b087335
* Renamed the tests folder to libsecondlife.Tests
* More NetworkManager hardening code, should throw less warnings now
* Fixed the solution file (again) to be VS C# Express compatible, and removed a missing project reference
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@737 52acb1d6-8a22-11de-b505-999d5b087335
Made TestClient descend from SecondLife.
Exposed the list of Avatars in AvatarManager, because I thought it was doing the same thing as TestClient.Avatars. I'm no not so convinced of this and will probably revert the changes tomorrow.
Added EchoMaster command as an example of a bot that responds to chat messages.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@728 52acb1d6-8a22-11de-b505-999d5b087335
I can make it longer if you like the style,I can change it round and I want to be a paperback writer,
Paperback writer.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@727 52acb1d6-8a22-11de-b505-999d5b087335
* Moved MainAvatar delegates and enums in to the MainAvatar.cs file
* TestClient now stores prims in per-sim dictionaries
* TestClient throttles the connection at login
* OnTeleport callback passes a reference to the current Simulator
* Removed unneeded typecasts to Packet
* AutoPilotLocal() doesn't need the GridRegionData reference
* Disconnects and packets resent multiple times are handled better
* OnNewAvatar is fired for our own avatar as well, and our avatar position is updated all the time now, as well as confirming it's our avatar by UUID instead of name
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@721 52acb1d6-8a22-11de-b505-999d5b087335