* Corrected ManagedImage.ExportRaw() function to flip the image (OpenGL has a texture origin in the bottom-left)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2015 52acb1d6-8a22-11de-b505-999d5b087335
* Added Mag() and MagSquared() static functions for more vector types
* All vectors and color now implement IComparable generic interface
* Added Color4.GetHue()
* Documentation fixes in Types.cs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2014 52acb1d6-8a22-11de-b505-999d5b087335