* [LIBOMV-601] Don't mark any simulators as disconnected other than the current simulator. There's no benefit in firing disconnect events for them, and there are too many false positives
Thank you Douglas R Miles for both of these
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2921 52acb1d6-8a22-11de-b505-999d5b087335
* Automatic packet splitting. You can send packets with any number of blocks and the networking layer will split them up automatically
* Less memory is allocated for outgoing packet buffers
* Memory is only allocated for zerocoding (outgoing and incoming) when it is needed
* A lockless queue is used to hold outgoing ACKs
* ACKs are stuffed into packets until they hit the MTU
* All outgoing packets are serialized exactly once, instead of serializing every resend
* Improved the clarity of the networking layer (I will upload a flow chart of packet sending soon)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2800 52acb1d6-8a22-11de-b505-999d5b087335
* Adds new IMessage interface for messaging system
* Adds additional Caps Messages + Tests for most (All incoming caps messages should now be handled by new messaging system)
* Unit Tests for new messaging system only test that decoding and encoding work properly, they do not confirm proper formatting required by the simulator
* Switches EventQueueCallback to decode and send message to registered callbacks
* Switches several caps requests over to new messaging interface
Some in-process work is left commented and cluttering up in a few places. Will remove after more cleanup is done
* Update source header/copyright in several classes
Note: this commit features several breaking changes to existing clients. Much code that has been only lightly tested, please report bugs in jira.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2599 52acb1d6-8a22-11de-b505-999d5b087335
* Removing redundant code from OpenMetaverse.Utilities
* Using System.Diagnostics.StopWatch instead of Environment.TickCount for rate limiting, and speeding up packet sending from 75ms gaps to 10ms (might be slightly too fast, but it works for me)
* Cleaning up the logic a big in RequestAllSimParcels()
* Try/catch block in GridProxy around packet delegates
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2371 52acb1d6-8a22-11de-b505-999d5b087335
* LoginResponseData can now serialize to XmlRpc
* Adding new Simian project, ultra-lightweight simulator for testing and development
* Shuffling OpenMetaverse.Capabilities around a bit in preparation for CAPS server implementation
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2094 52acb1d6-8a22-11de-b505-999d5b087335
* All MathUtils and non-SL-specific Helpers functions have been put in OpenMetaverseTypes.dll inside the Utils class. Helpers only contains SL-specific functions now
* LLSD encoding/decoding for custom types has been moved out of the types and implemented as static functions in the LLSD class
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2082 52acb1d6-8a22-11de-b505-999d5b087335
* Adding INetworkManager interface, a good starting point for converting all of the manager classes to interfaces
* Changing object pooling for packet buffers from per-sim to a singleton in ObjectPool.cs, should resolve memory leaks for bots that travel the world [LIBOMV-338]
* Removing DetectBotCommand since that detection method does not work
* More work on Matrix4 type
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2034 52acb1d6-8a22-11de-b505-999d5b087335