Commit Graph

12 Commits

Author SHA1 Message Date
Jim Radford
622b2ed6c8 AssetManager.AssetType.Primitive seems misnamed and causes SL client to ignore inventory objects Mantis #208 patch from DrScofield
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1714 52acb1d6-8a22-11de-b505-999d5b087335
2008-04-07 16:46:04 +00:00
Jim Radford
2752cddba3 Applies patch #146 from mcortez, fixes asset encoding for notecards.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1647 52acb1d6-8a22-11de-b505-999d5b087335
2008-02-28 21:36:09 +00:00
phaik
65a5e8dd4b Patch from Thoys, mantis #90, Comma's ( ',' ) found in some assets , they cant be converted to float they need to get points ( '.' ) to become convert able.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1573 52acb1d6-8a22-11de-b505-999d5b087335
2007-12-30 01:31:10 +00:00
John Hurliman
4797cbfd1c Patch from lkalif to fix the new AssetWearable parsing code from Thoys
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1530 52acb1d6-8a22-11de-b505-999d5b087335
2007-12-19 22:00:49 +00:00
John Hurliman
afa448158f * Applying patch from Thoys to make wearable asset decoding much faster, and changing Asset.Decode() to return a bool. Unparseable wearables will now print out in logging
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1522 52acb1d6-8a22-11de-b505-999d5b087335
2007-12-17 06:37:56 +00:00
John Hurliman
ba153c9749 * Removed LLUUID.ToStringHyphenated(), LLUUID.ToString() has hyphens now
* Fixed a CAPS crash when the callback was triggered with a null LLSD object
* Fixed TextureEntry bugs, added support for the new glow parameter
* Prim import and export are working now, but need rigorous testing

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1507 52acb1d6-8a22-11de-b505-999d5b087335
2007-11-30 13:15:31 +00:00
John Hurliman
3013742668 * Increased SIMULATOR_TIMEOUT to 30 seconds
* Converted all timers to System.Threading timers to fix problems running in services and the CF
* UDPBase now uses our own ReaderWriterLock that is more efficient, and CF compatible
* Login uses a hand-created LoginProxy object instead of dynamically building the class with reflection .Emit()
* Replaced ParameterizedThreadStart calls with class-wide variables for CF compat.
* Removed transfer timeout code (irrelevant now that uploads go through CAPS)
* Added several new Helpers methods to wrap desktop and CF conditional code
* Replaced Monitor calls with AutoResetEvent in BlockingQueue
* InventoryNodeDictionary uses generics now
* Removed final lingering piece of XML serialization
* Added CookComputing.XmlRpc.CF.dll for the CF

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1479 52acb1d6-8a22-11de-b505-999d5b087335
2007-11-06 09:26:10 +00:00
jedediah
216441f0be * added support for asset wrappers to the AssetManager API (BREAKING CHANGE)
* added Image class, modified OpenJPEG to use it
* implemented AssetTexture (with Image class)
* reimplemented Wear* commands, refactored appearance code
* added bake flag parameter to appearance commands
* added InventoryItem subclasses for different item types
* added *FindObjectsByPath to InventoryManager
* added single item FetchInventory


git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1373 52acb1d6-8a22-11de-b505-999d5b087335
2007-08-25 09:36:33 +00:00
Latif Khalifa
ec5fc8de80 * Renamed AssetType.Object to AssetType.Primitive and AssetObject to AssetPrim to clear up confusion
* Big cleanup of group functions, moving things from MainAvatar to GroupManager, renaming BeginGet* to Request*, and adding new functions and callbacks
* Added an Autopilot function that takes doubles as input (very accurate autopilot)
* Added Settings.CONTINUOUS_AGENT_UPDATES which defaults to true
* Added quotes to the post-build event in VS2005
* Added empty AssetSound and AssetClothing, feel free to fill them in :-)
* Client.Self.*Name are read only properties now

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1357 52acb1d6-8a22-11de-b505-999d5b087335
2007-08-10 20:16:19 +00:00
jedediah
27623e7fb5 Make asset wrapper encoding/decoding entirely manual
Add asset type field
AssetTexture is commented out until my Image class is ready

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1348 52acb1d6-8a22-11de-b505-999d5b087335
2007-08-04 16:46:37 +00:00
John Hurliman
c1835ad420 * Renamed InventoryObject to InventoryBase
* Renamed AssetScript to AssetScriptText
* Added simple AppearanceManager.Attach() and AppearanceManager.Detach() functions
* Added stubs for AssetScriptBinary, AssetTexture, and AssetObject

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1311 52acb1d6-8a22-11de-b505-999d5b087335
2007-07-16 18:31:53 +00:00
jedediah
1074621d00 added AssetTypes.cs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1306 52acb1d6-8a22-11de-b505-999d5b087335
2007-07-15 22:03:59 +00:00