Commit Graph

6 Commits

Author SHA1 Message Date
John Hurliman
1290e8db99 Rolling back CF compatibility changes to the BlockingQueue, need testers to see if this fixes the Mono problems
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1535 52acb1d6-8a22-11de-b505-999d5b087335
2007-12-20 17:51:57 +00:00
John Hurliman
3013742668 * Increased SIMULATOR_TIMEOUT to 30 seconds
* Converted all timers to System.Threading timers to fix problems running in services and the CF
* UDPBase now uses our own ReaderWriterLock that is more efficient, and CF compatible
* Login uses a hand-created LoginProxy object instead of dynamically building the class with reflection .Emit()
* Replaced ParameterizedThreadStart calls with class-wide variables for CF compat.
* Removed transfer timeout code (irrelevant now that uploads go through CAPS)
* Added several new Helpers methods to wrap desktop and CF conditional code
* Replaced Monitor calls with AutoResetEvent in BlockingQueue
* InventoryNodeDictionary uses generics now
* Removed final lingering piece of XML serialization
* Added CookComputing.XmlRpc.CF.dll for the CF

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1479 52acb1d6-8a22-11de-b505-999d5b087335
2007-11-06 09:26:10 +00:00
0101cd5ffb * Added FriendManager.cs
* Added Client.Friends.RequestFriendship(targetID) and .RemoveFriend(targetID)
* Updated all existing 2006 copyrights to 2006-2007

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1207 52acb1d6-8a22-11de-b505-999d5b087335
2007-05-28 17:22:14 +00:00
bushing
6d289162a8 more eol-style fixes
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1161 52acb1d6-8a22-11de-b505-999d5b087335
2007-04-28 20:54:02 +00:00
John Hurliman
fabdeabf10 * AgentUpdate packets are now complete with the additional enums AgentFlags and AgentState. AgentUpdateFlags has been renamed to ControlFlags
* Fixed a bug where the blocking queue was holding up logouts for up to 15 seconds
* Client.Self is now updated by terse update messages along with full object updates
* Parcel.Update() now takes a bool specifying if we want a confirmation Packet
* An optimization has been added to MainAvatarStatus to prevent duplicate AgentUpdate packets from being sent out. If the avatar is staying idle it will use a lot less bandwidth now
* Default camera distance is now 384 so we see the entire sim

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1107 52acb1d6-8a22-11de-b505-999d5b087335
2007-04-06 21:02:20 +00:00
John Hurliman
81472d88f4 * Incoming packets are put on a queue instead of processing immediately
* Two new classes added, a ManagedThreadPool that is a performance enhanced ThreadPool, and BlockingQueue which is a thread-safe queue that allows one end to block until something is added to the queue
* Added Simulator.ReceivedResends for tracking the number of resent packets received
* Added StatsCommand to TestClient to print out basic networking stats

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1101 52acb1d6-8a22-11de-b505-999d5b087335
2007-04-03 05:47:09 +00:00