* Fixed a bug in BuildPacket() that would affect UDPPacketBuffer objects if they are being reused
* Lowered the Dequeue wait time in PacketHandler() to speed up logouts
* Optimized Simulator.ToString()
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1528 52acb1d6-8a22-11de-b505-999d5b087335
* Original CapsEventQueue is still being used until a bug in the new one can be resolved
* New progress callbacks are not being utilized (yet)
* Listener classes (CapsListener and EventQueueListener) are only stubs right now
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1518 52acb1d6-8a22-11de-b505-999d5b087335
* Converted Parcel class to a struct, enforcing valid values for all of the fields in the constructor to avoid accidental null references
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1502 52acb1d6-8a22-11de-b505-999d5b087335
* Converted all timers to System.Threading timers to fix problems running in services and the CF
* UDPBase now uses our own ReaderWriterLock that is more efficient, and CF compatible
* Login uses a hand-created LoginProxy object instead of dynamically building the class with reflection .Emit()
* Replaced ParameterizedThreadStart calls with class-wide variables for CF compat.
* Removed transfer timeout code (irrelevant now that uploads go through CAPS)
* Added several new Helpers methods to wrap desktop and CF conditional code
* Replaced Monitor calls with AutoResetEvent in BlockingQueue
* InventoryNodeDictionary uses generics now
* Removed final lingering piece of XML serialization
* Added CookComputing.XmlRpc.CF.dll for the CF
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1479 52acb1d6-8a22-11de-b505-999d5b087335
Added LocationTracker.cs for tracking CoarseLocationUpdate information (mini-map dot positions). This information is accessible from the Simulator class, such as Client.Network.CurrentSim.CoarseLocations.*
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1396 52acb1d6-8a22-11de-b505-999d5b087335
* Added GroupPowers enum courtesy of Thoys and switched GroupManager over to use it
* Renamed Simulator.SimCaps to Simulator.Caps
* Turned off Keep-Alive and Expect-100: Continue headers on Login
* Added MoneyTransactionType and TransactionFlags
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1391 52acb1d6-8a22-11de-b505-999d5b087335
* Added CoordinateFrame class for camera management
* Added NetworkManager.OnSimConnecting that blocks before connecting to a new sim
* CurrentSim no longer goes null in between teleports
* Applied jradford's patch to fix the DeedObject patch
* UDP socket Bind() is used instead of Connect() now and sender verification is done in PacketReceived() to fix an apparent compatibility problem
* Added Helpers.VecCross() for vector cross products
* TextureEntryFace and TextureEntry now implement ICloneable
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1384 52acb1d6-8a22-11de-b505-999d5b087335
* Added per-sim avatar and prim tracking through Simulator.Objects, use Settings.ALWAYS_DECODE_OBJECTS = true to enable
* Handle DisconnectSim packet and don't send CloseCircuit packets on sim-triggered disconnects
* Interpolation timer now does angular velocity and linear movement interpolation for all objects in the object tracker(s)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1363 52acb1d6-8a22-11de-b505-999d5b087335
* Complete rewrite of event handling for packets and CAPS events
- No more nested generic collections for events
- No more for loops for every packet callback
- CAPS event handlers by event name
- Asynchronous CAPS event handlers
- Unregistering of CAPS events
* Added a stub SoundManager
* Increased packet buffer size to 2048 after I got an exception about it being too small
* Continued work on VoiceManager
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1347 52acb1d6-8a22-11de-b505-999d5b087335
* Added VoiceTest to test VoiceManager. For now you will have to manually run the voice daemon (shipped with Second Life) each time
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1345 52acb1d6-8a22-11de-b505-999d5b087335
* Implemented a new logging system in HttpBase and the CAPS classes
* Quieted down the CAPS debug logging a bit
* Added a sanity check in libsecondlife.Utilities.DownloadSimParcels()
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1341 52acb1d6-8a22-11de-b505-999d5b087335
* Rewrote CAPS to use HttpBase, connections now have 30 second timeouts and automatic retrying
* Implemented the static logging function in SecondLife
* Fixed a crash in the GotoLandmark command
* Removed some debug logging from FriendsManager
* Fixed an exception in libsecondlife.Utilities.GetWaterType()
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1340 52acb1d6-8a22-11de-b505-999d5b087335
* Currently only does it's own PacketInbox processing, instead of depending on a packet processing thread in each client. Should probably be an option to do that or not, assuming anyone uses this or wants it and doesn't just revert it. kthxbai
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1169 52acb1d6-8a22-11de-b505-999d5b087335
* Added LLVector3 * float operator
* Adding Oven.cs to Baker (will be moved in to libsecondlife later) that does the first baby steps of baking
* Added the missing Helpers.GetResourceStream() function
* Changed readonly Settings values to const
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1110 52acb1d6-8a22-11de-b505-999d5b087335
* Two new classes added, a ManagedThreadPool that is a performance enhanced ThreadPool, and BlockingQueue which is a thread-safe queue that allows one end to block until something is added to the queue
* Added Simulator.ReceivedResends for tracking the number of resent packets received
* Added StatsCommand to TestClient to print out basic networking stats
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1101 52acb1d6-8a22-11de-b505-999d5b087335
* Removed the ThreadPool checks, it's a lost cause on Mono right now
* Moved ObjectManager RequestAllObjects and AlwaysDecode to the Settings class as ALWAYS_REQUEST_OBJECTS and ALWAYS_DECODE_OBJECTS
* TestClient uses the new Settings variables for object management
* Increased the CAPS timeout, we need to get the initial connection async quickly
* Added a post-build step for openjpegnet MSVC project to copy openjpeg.dll to the bin/ directory
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1090 52acb1d6-8a22-11de-b505-999d5b087335
* Added Helpers.EnUsCulture for float parsing, converted all of the Single and Double parsing to be internationally friendly
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1089 52acb1d6-8a22-11de-b505-999d5b087335
* TerrainManager will now decode and store patches if Settings.STORE_LAND_PATCHES is true, even if there is no callback
* TestClient now instructs libsl to decode land patches
* Minor performance tweaks
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1078 52acb1d6-8a22-11de-b505-999d5b087335
* Changes to how Utilities.AppearanceManager downloads textures to bake (this code is still a non-functional work in progress)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1071 52acb1d6-8a22-11de-b505-999d5b087335
* libsecondlife-cs is now libsecondlife
* All applications that are staying have been moved to trunk/
* SLProxy loads Analyst plugin by default if no other plugin is specified on the command line
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1068 52acb1d6-8a22-11de-b505-999d5b087335