Delay rebake on manual outfit changes by 20s since the last change.
The application writer can still call RequestSetAppearance(true) after
changing full outfit if they wished to skip the delay.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3138 52acb1d6-8a22-11de-b505-999d5b087335
* Added helper methods DecodeWearableParams() and SendAgentIsNowWearing()
* Force full rebake on appearance changes
TODO: Maintain hashes of wearables in the same fashion they are
kept for cached responses from the sim so we can rebake only
the layers that need rebaking and not all 6
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3108 52acb1d6-8a22-11de-b505-999d5b087335
in order to keep Store synced. This removes .NET 3.5 specific dependency.
* BakeIndexToTextureIndex is now read-only, and specified size
(hopefully this will keep it updated should number of bakes change)
* Missing doc param in AssetManager
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3092 52acb1d6-8a22-11de-b505-999d5b087335
* Try uploading bake twice with 90 sec timeout
instead of once with 180 sec timeout
(Produces more reliable results in testing with
some packet loss + high latency)
* Catch exception thrown when upload fails to start
in the correct place.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3085 52acb1d6-8a22-11de-b505-999d5b087335
* Added add, subtract, multiply operators to Color4
* Switched baking to use Color4 instead of System.Drawing.Color
* Untested implementation of multiply and add color operations in baking
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3077 52acb1d6-8a22-11de-b505-999d5b087335
* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable
* Added a setting (defaulted to true) for automatically setting appearance
* Various baking hacks to get slightly less ugly avatars
* Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet
* Added Parallel.Invoke() and overloads for all three methods that take a threadCount
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
* Renamed TextureCache to AssetCache
* Plugged in new cache into AssetManager
* Removed OnAssetReceived global event from AssetManger
* RequestAsset and RequestInventoryAsset now take a delegate of type AssetReceivedCallback
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3004 52acb1d6-8a22-11de-b505-999d5b087335
This changes the way texture requests are handled, the AssetManager
RequestImage method signatures have been changed and are now expecting
the callback with the request.
Progressive requests for textures are supported for rendering viewers
Tuning parameters have been moved to Settings
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2699 52acb1d6-8a22-11de-b505-999d5b087335
* Added Primitive.TreeSpecies and Primitive.ScratchPad
* Converted Primitive.SoundFlags to the new SoundFlags enum
* Added a Utils.BytesToString() overload that accepts index and count parameters
* Added Utils.FloatToUInt16()
[Simian]
* Lots of changes in Simian to use the new unified ISceneProvider.ObjectAddOrUpdate() function
* Update flags are checked to determine the minimum sized packet that needs to be sent out for an update. ImprovedTerseObjectUpdate is working, and started work on ObjectUpdateCached (updates using this will currently not send)
* Adding three new variables to SimulationObject to store attachment-related state
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2478 52acb1d6-8a22-11de-b505-999d5b087335
* AppearanceManager.AddAttachments() now uses the attachment point specified in the inventory item
* Completed the PrimFlags enum by filling in placeholders and inventing our own server-side flags (do not use the placeholder values, they will change)
* Added DoubleDictionary.FindValue()
* Added a random number function, SwapWords(), and SHA1/MD5 hash string functions to Utils
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2461 52acb1d6-8a22-11de-b505-999d5b087335
LIBOMV-433 Patch attached that implements an AddToOutfit command that just adds the list (wearable) of InventoryBaseItems to the current appearance.
Thanks to Robin Cornelius for the patches!
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2414 52acb1d6-8a22-11de-b505-999d5b087335