[Simian]
* Made default assets for map water overlay and HyperGrid portals
* Fixed asset store loading regression
* Start synchronization after RegionHandshakeReply instead of CompleteAgentMovement (allows the sync function to be called for child agents as well)
* Start informing clients of neighbor regions when AgentThrottle is received (prevents client crashes, and this will become necessary data in the future)
* Minor fixes in map handling
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2488 52acb1d6-8a22-11de-b505-999d5b087335
* Initial framework support for multiple simulators. Currently only the first region config is loaded, but the framework is there
* Big reorganization of config and data files
* Started renaming extensions that handle LLUDP packets to start with the LL prefix. Work in progress
* Initial SSL support
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2482 52acb1d6-8a22-11de-b505-999d5b087335
* Clearing up confusion with Agent.Avatar by making it a SimulationObject that is passed in through the constructor. This should prevent duplicate notions of an avatar in the scene
* Fixed the "you don't own this object" issue after moving a prim. The fix is rather hacky and will be replaced when we stop sending full object updates for every change
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2465 52acb1d6-8a22-11de-b505-999d5b087335
* Completed a partial port of OpenSim's LSL API. Thank you to everyone on the OpenSim team for their hard work on this incredibly large feature
* Added Agent.GetSimulatorPosition()
* Corrected default PrimFlags for agents and prims
* Stubs for encoding/decoding prim linkset assets
* Route chat through the scene
* Stub for grid messaging (IM and email)
* Add GetTerrainHeightAt(), removed duplicate heightmap storage in Movement.cs
* Added a permissions manager stub
* Store wind speeds, added functions to get wind speed
* Make sure all of the important prim properties are set before creating an object
* Lots of new object manipulation functions in scene
* Properly clean up event queues on agent exit
* Stubbed out a space for a scripting engine
* Stubbed out task inventory
* Added ScriptingConsole, which allows you to run LSL functions from the chat console
* Added new PacketCategory, Messaging, for chat-related packets
* Fixed InventoryObject overrides
* Added a NotecardCache, useful for the scripting engine and may become generally useful later
* Added several helper functions and new members to SimulationObject
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2462 52acb1d6-8a22-11de-b505-999d5b087335
* Stubbed out the UDP teleport request handler
* Removed some redundancies in the ISceneProvider interface between objects and agents, and fixed SceneManager to operate on both agent and object stores where needed
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2424 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed foliage decoding and removed OnNewFoliage in favor of OnNewPrim only
* Flexi, light, sculpt, and object properties (all inside of Primitive) are now classes that can be null instead of structs
* Added Primitive.GetExtraParamsBytes()
* Massive improvements to Simian and periscope
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2384 52acb1d6-8a22-11de-b505-999d5b087335
* Added more profile fields to Agent
* Removed inventory hack from AccountManager
* Create an inventory skeleton in AuthFreeForAll
* Simplify logout process with DisconnectClient()
* Handle FetchInventory
* Added CreateFolder and CreateRootFolder to IInventoryProvider
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2251 52acb1d6-8a22-11de-b505-999d5b087335
* Added lots of members to Agent, preparing for serialization
* Added Clear() and Count to DoubleDictionary
* Moved CreateCircuit and unassociatedAgents functionality out of Simian core and into UDPServer extension
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2237 52acb1d6-8a22-11de-b505-999d5b087335
* LLObject is gone, it is now merged into Primitive
* Avatar inherits from Primitive
Simian:
* Added SimulationObject to track prims
* Added IMeshingProvider and a connector to OpenMetaverse.Rendering plugins
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2161 52acb1d6-8a22-11de-b505-999d5b087335
* Implemented the first interface, IAvatarManager, along with automatic interface binding
* Changed the way animations are tracked and sent to minimize locking/execution time/redundant packets
* Fixed TimeDilation value to correct the walking animation
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2158 52acb1d6-8a22-11de-b505-999d5b087335
* VisualParams are now stored in Agent and sent to new clients on connect
* Experimental ViewerEffect sending
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2146 52acb1d6-8a22-11de-b505-999d5b087335
* Agent stores more data
* Fixed ImageDelivery to return default bakes along with default textures
* ObjectUpdates for avatars contain more (and corrected) data
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2130 52acb1d6-8a22-11de-b505-999d5b087335
* LoginResponseData can now serialize to XmlRpc
* Adding new Simian project, ultra-lightweight simulator for testing and development
* Shuffling OpenMetaverse.Capabilities around a bit in preparation for CAPS server implementation
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2094 52acb1d6-8a22-11de-b505-999d5b087335