* Replaced all Packet field properties with simple class members. Big internal change but no API difference
* TextureEntry GetBytes() now disposes the MemoryStream it creates
* Added LocklessQueue.Count and LocklessQueue.Clear()
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3169 52acb1d6-8a22-11de-b505-999d5b087335
* Added add, subtract, multiply operators to Color4
* Switched baking to use Color4 instead of System.Drawing.Color
* Untested implementation of multiply and add color operations in baking
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3077 52acb1d6-8a22-11de-b505-999d5b087335
* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable
* Added a setting (defaulted to true) for automatically setting appearance
* Various baking hacks to get slightly less ugly avatars
* Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet
* Added Parallel.Invoke() and overloads for all three methods that take a threadCount
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
* Prebuild will now define the VISUAL_STUDIO symbol in .csproj files while leaving NAnt files alone
* A conditional was added to use the .NET ReaderWriterLockSlim for VS compiles and the one in OpenMetaverseTypes for Mono compiles. This is a kludge until everyone is running Mono 2.6 or later (hah)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2769 52acb1d6-8a22-11de-b505-999d5b087335