* nant build script now has a "map" target that "build" is dependent on, which will compile mapgenerator.exe and generate the _Packets_.cs file
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@283 52acb1d6-8a22-11de-b505-999d5b087335
+ Renamed my utils class, and added unix time to it
+ Fixed the On_Chat event, it was assuming an old packet format
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@222 52acb1d6-8a22-11de-b505-999d5b087335
* Added DisconnectSim() to kill the connection to a sim and clean up socket and SimulatorsList
* Fixed the Simulator.Initialize timeout
* Only update Packet.TickCount if it's a reliable packet
* Shutdown a simulator on a SocketException
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@203 52acb1d6-8a22-11de-b505-999d5b087335
(not all rules have been created -- I didn't do all of the applications
-- and the ones I did do could probably be cleaned up. Still, you can
run "nant package" from the top-of-tree and end up with a binary
.zip archive about a minute later.)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@196 52acb1d6-8a22-11de-b505-999d5b087335
* OnSimDisconnected and OnDisconnected events added
* The Disconnect function is working
* Shutdown() was added to kill the network layer
* Added documentation for the Packet class
* Added a TickCount to Packet for tracking ACK timeouts
* Added a LastReceivedTime to Simulator for tracking disconnects
* Optimized the NeedAck hashtable
* Fixed a potential deadlock during Logout and removed a dodgy goto statement
* Removed the try/catch from Logout to catch bugs
* Added a not-logged-in catch in Logout
* Removed the 1-second sleep from Logout
* Connect returns the connected Simulator object or null now
ObjectManager:
* OnAvatarMoved and OnPrimMoved events are fired now
Prims:
* Minor function clarifications
Avatar:
* Uses the new Connect function for teleporting
Packet:
* Added documentation
* HeaderLength is private now
* Removed the Field() function
* Miscellaneous cleanups
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@195 52acb1d6-8a22-11de-b505-999d5b087335
* CompressedUpdateHandler callback added
* Added function comments
* Registered events for the rest of the object packets
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@193 52acb1d6-8a22-11de-b505-999d5b087335
also, created a libsecondlife.build file to begin migrating
build system over to nAnt -- it doesn't fully work yet,
but give it a shot (hint: just run nAnt in libsecondlife-cs)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@191 52acb1d6-8a22-11de-b505-999d5b087335
* Added code documentation skeletons in SecondLife.cs
* Removed Helpers.Log and replaced it with SecondLife.Log that is silent if SecondLife.Debug = false;
* Removed logging from ProtocolManager.cs where an exception was also being thrown
* Replaced logging in the FieldToString method with a sensible return value on error
* Replaced Packet.Blocks() logging with an ugly hack for now
* Replaced most logging with exception throwing to prevent broken apps from breaking further
* Formatting fixes for some of the files
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@173 52acb1d6-8a22-11de-b505-999d5b087335
* Prelininary estate tool support
- Kick User
- Ban User
- Unban User
- Teleport user Home
* EstateTools class in Region
Client.CurrentRegion.Estate
* .ToStringHyphenated() on LLUUID
Returns a LSL-compatible / SL-compatible
string translation of a UUID.
Please note. If coding additional estate tools in, the
EstateOwnerMessage sub-protocol is finnicky. If something
isnt working, try swapping the order around of parameters.
Enjoy.
-Adam
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@165 52acb1d6-8a22-11de-b505-999d5b087335