John Hurliman
b85883d746
* Added GenerateSimpleMesh() support to MeshmerizerR renderer
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* Changed MeshmerizerR to conform to the IRendering interface by always returning unscaled meshes
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3430 52acb1d6-8a22-11de-b505-999d5b087335
2010-08-18 21:20:58 +00:00
John Hurliman
8aa48e9ff6
* Removed "Meshmerizer" rendering plugin, "MeshmerizerR" (that uses PrimMesher.dll) has officially replaced it
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* Added sculpted prim support to the IRendering interface
* Removed the rarely (if ever) used Vertex.Binormal field, made the Vertex struct layout explicit so it can be fed directly to OGRE/OpenGL/XNA/etc
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3423 52acb1d6-8a22-11de-b505-999d5b087335
2010-08-16 17:59:01 +00:00
Latif Khalifa
acc521bcdb
Fixed V coord flippage, patch by Dahlia
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3280 52acb1d6-8a22-11de-b505-999d5b087335
2010-03-15 10:42:29 +00:00
Latif Khalifa
b594f260c6
LIBOMV-687: new Meshmerizer which does prim faces and sculpties by Robert Adams
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git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3276 52acb1d6-8a22-11de-b505-999d5b087335
2010-03-13 13:09:24 +00:00