* Fixed a bug in ACK sending that was eating up CPU time
* Put the final UDP packets on the wire synchronously instead of asynchronously. Profiling showed this to be faster than .NET 2.0 style asynchronous sending (although possibly still slower than .NET 3.5 style asynchronous sending)
* Small tweak to LocklessQueue to try and keep LocklessQueue.Count as accurate as possible
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3417 52acb1d6-8a22-11de-b505-999d5b087335
* Small performance optimization in JsonMapper.cs
* Added message definitions for new capabilities
* Added (currently unused) new enum values
* Updated to a more recent version of log4net.dll
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3397 52acb1d6-8a22-11de-b505-999d5b087335
* Added EnumInfoAttribute class to specify extra attributes for enums
* Added EnumInfoAttribute.Text attributes to AttachmentPoint enum
* Added Utils.EnumToText() that will return EnumInfoAttribute.Text for a given enum value
* Added Utils.StringToAttachmentPoint() that converts AttachmentPoint string returned in LLSD to AttachmentPoint enum
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3292 52acb1d6-8a22-11de-b505-999d5b087335
* Replaced all Packet field properties with simple class members. Big internal change but no API difference
* TextureEntry GetBytes() now disposes the MemoryStream it creates
* Added LocklessQueue.Count and LocklessQueue.Clear()
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3169 52acb1d6-8a22-11de-b505-999d5b087335
* Added add, subtract, multiply operators to Color4
* Switched baking to use Color4 instead of System.Drawing.Color
* Untested implementation of multiply and add color operations in baking
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3077 52acb1d6-8a22-11de-b505-999d5b087335
* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable
* Added a setting (defaulted to true) for automatically setting appearance
* Various baking hacks to get slightly less ugly avatars
* Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet
* Added Parallel.Invoke() and overloads for all three methods that take a threadCount
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
* Prebuild will now define the VISUAL_STUDIO symbol in .csproj files while leaving NAnt files alone
* A conditional was added to use the .NET ReaderWriterLockSlim for VS compiles and the one in OpenMetaverseTypes for Mono compiles. This is a kludge until everyone is running Mono 2.6 or later (hah)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2769 52acb1d6-8a22-11de-b505-999d5b087335