Commit Graph

10 Commits

Author SHA1 Message Date
phaik
3c232dff1f PrimRegexCommand now also matches on Name and Description
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1494 52acb1d6-8a22-11de-b505-999d5b087335
2007-11-20 04:33:12 +00:00
phaik
36528fc1e5 Some patches from z4ppy (Fixes InventoryCommand, adds features to GUITestClient, adds PrimRegexCommand for finding prims by regex), also added a FindObjects command that was in svn but not in the project.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1493 52acb1d6-8a22-11de-b505-999d5b087335
2007-11-20 04:13:40 +00:00
John Hurliman
3013742668 * Increased SIMULATOR_TIMEOUT to 30 seconds
* Converted all timers to System.Threading timers to fix problems running in services and the CF
* UDPBase now uses our own ReaderWriterLock that is more efficient, and CF compatible
* Login uses a hand-created LoginProxy object instead of dynamically building the class with reflection .Emit()
* Replaced ParameterizedThreadStart calls with class-wide variables for CF compat.
* Removed transfer timeout code (irrelevant now that uploads go through CAPS)
* Added several new Helpers methods to wrap desktop and CF conditional code
* Replaced Monitor calls with AutoResetEvent in BlockingQueue
* InventoryNodeDictionary uses generics now
* Removed final lingering piece of XML serialization
* Added CookComputing.XmlRpc.CF.dll for the CF

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1479 52acb1d6-8a22-11de-b505-999d5b087335
2007-11-06 09:26:10 +00:00
John Hurliman
9dccf908da Added three new TestClient commands for viewing and manipulating TextureEntry blocks on prims
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1392 52acb1d6-8a22-11de-b505-999d5b087335
2007-09-06 04:17:45 +00:00
John Hurliman
975637b2a1 * Switched LLObject to using the Permissions struct
* Added CoordinateFrame class for camera management
* Added NetworkManager.OnSimConnecting that blocks before connecting to a new sim
* CurrentSim no longer goes null in between teleports
* Applied jradford's patch to fix the DeedObject patch
* UDP socket Bind() is used instead of Connect() now and sender verification is done in PacketReceived() to fix an apparent compatibility problem
* Added Helpers.VecCross() for vector cross products
* TextureEntryFace and TextureEntry now implement ICloneable

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1384 52acb1d6-8a22-11de-b505-999d5b087335
2007-09-01 07:52:55 +00:00
John Hurliman
349830c983 * Object tracker dictionaries are now internal and only accessible through various methods and properties to prevent locking disasters. Basis of this code written by jradford in issue 342
* Added a Client.Self.Name property for the full name of the avatar which does smart caching
* Adds BackupCommand to TestClient (submitted by CheechBode in issue 314), backs up notecards and scripts from your inventory to hard drive. Needs more refining but it works
* Parsing problems in TestClient no longer crash the app

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1378 52acb1d6-8a22-11de-b505-999d5b087335
2007-08-29 08:55:53 +00:00
John Hurliman
25931f50a6 * Changing the signature of the InstantMessageCallback to use a struct instead of 14 arguments to try and fix mono
* Moved several enums outside of of the MainAvatar class that had little or no relationship to the main avatar

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1367 52acb1d6-8a22-11de-b505-999d5b087335
2007-08-22 18:16:38 +00:00
John Hurliman
47f8a88162 * Moved all simulator statistic information to a new struct at Simulator.Stats
* Added per-sim avatar and prim tracking through Simulator.Objects, use Settings.ALWAYS_DECODE_OBJECTS = true to enable
* Handle DisconnectSim packet and don't send CloseCircuit packets on sim-triggered disconnects
* Interpolation timer now does angular velocity and linear movement interpolation for all objects in the object tracker(s)

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1363 52acb1d6-8a22-11de-b505-999d5b087335
2007-08-20 09:26:21 +00:00
John Hurliman
adfc241218 * Backporting all of the non-networking and non-inventory changes from the jhurliman branch
* The new asset and appearance managers sit alongside the old ones, so no code should break just yet although you might have to be more explicit with your namespaces
* Adding importprimscript to work in conjunction with qarl's Maya sculptie exporter
* Removing the IA_* examples, these should be remade in to TestClient commands

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1275 52acb1d6-8a22-11de-b505-999d5b087335
2007-07-08 04:35:04 +00:00
jef
32b485e34c Added GoHome and Teleport(LLUUID Landmark). And yes it can be anyones landmark. Also reorganized the testclient commands. But am leaving it to someone else to fix up the VS solution.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1195 52acb1d6-8a22-11de-b505-999d5b087335
2007-05-21 05:52:28 +00:00