Michael Cortez
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3ebfbf4b79
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Asset System work... Refactoring, documentation, making more sub-class friendly, and oh yeah -- Asset Downloading no longer requires blocking, and timeouts have been added through-out.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@840 52acb1d6-8a22-11de-b505-999d5b087335
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2007-01-13 00:23:00 +00:00 |
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Michael Cortez
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13fa436199
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Baby Steps... WearOutfit() now keeps your current body info (Shape, Skin, Eyes, Hair) if the outfit folder doesn't specify replacements.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@753 52acb1d6-8a22-11de-b505-999d5b087335
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2006-12-22 15:24:20 +00:00 |
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Michael Cortez
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4a68f70b00
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More work on the Inventory/Asset/AppearanceManager code... there is now a WearOutfit() function.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@751 52acb1d6-8a22-11de-b505-999d5b087335
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2006-12-22 00:21:54 +00:00 |
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Michael Cortez
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3c76af707d
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+ Bring wearable Assets and Inventory items into the same framework as all the rest of the I&A stuff
+ Updated iManager LS/DIR command to support displaying of /assetid /itemid /type
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@745 52acb1d6-8a22-11de-b505-999d5b087335
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2006-12-20 22:19:52 +00:00 |
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