* Changed the MSVC project file and NAnt build file to compile alpha mask resources in
* Added libsecondlife.BakeLayer for compositing bakes
* Utilities.AppearanceManager now handles pre-bake image downloading
* Can send reliable AgentUpdate packets with MainAvatar.Status now
* Bugfix in DumpOutfitCommand
* Better CAPS error handling
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@994 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed several inconsistencies and missing values in the InstantMessageDialog enum
* Consolidated the InstantMessage overrides down to four functions, made the IM behavior closer to the actual client in some cases
* Better handling of CAPS errors on logout
* Added ClickObject
* Fixed incorrect flags setting in Parcel.Update()
* Converted Primitive.ClickAction to an enum
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@990 52acb1d6-8a22-11de-b505-999d5b087335
* Simplified the login call in some of the samples
* Converted OnChat to use enums instead of bytes
* TestClient uses MainAvatar.Status instead of sending it's own AgentUpdate packets now
* Slight cleanups to MainAvatarStatus
* Consolidated the DefaultLoginValues functions and added another Login override
* Converted two foreach loops in NetworkManager to for loops for performance
* Duplicate and resent packets are logged at Debug level now
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@984 52acb1d6-8a22-11de-b505-999d5b087335
* Added TeleportFlags and TeleportLureFlags enums
* Killed some noisy debugging from ObjectManager and replaced with a FIXME plea
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@955 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed a bug with the LogoutTimer not dying
* Major surgery on how objects are decoded off the wire, handles more cases now
* Added support for lots more object and primitive parameters
* Added several new Helpers functions for converting bytes to values
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@923 52acb1d6-8a22-11de-b505-999d5b087335
* Latest version of Utilities.Appearance
* Rolled ImageManager in to AssetManager in Utilities.Assets, plus bugfixes
* Added sanity checks to the AgentThrottle stream values
* Added a function to convert a ulong to an LLUUID (for a weird situation with the Xfer system)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@915 52acb1d6-8a22-11de-b505-999d5b087335
* Removed a lot of SinkFee cruft from AssetManager, the Settings class is used now
* Enough sanity checks in ImageManager to keep it from constantly exploding on me
* Added GivenPositive and GivenNegative to the ratings structure for Avatars
* Added group lookup support for avatars. The callback format will change slightly soon
* HelpCommand in TestClient is more readable
* Sanity check in TestClient IM callback, may close an open bug
* Committing all of my latest modifications to AvatarTracker, it's fairly useful now
* Fixed the documentation of Self.SetHeightWidth(); it actually tells the server the dimensions of the viewer window, nothing to do with Avatars
* Added Self.ActivateGroup()
* Changed some "" to String.Empty
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@800 52acb1d6-8a22-11de-b505-999d5b087335
* Moved MainAvatar delegates and enums in to the MainAvatar.cs file
* TestClient now stores prims in per-sim dictionaries
* TestClient throttles the connection at login
* OnTeleport callback passes a reference to the current Simulator
* Removed unneeded typecasts to Packet
* AutoPilotLocal() doesn't need the GridRegionData reference
* Disconnects and packets resent multiple times are handled better
* OnNewAvatar is fired for our own avatar as well, and our avatar position is updated all the time now, as well as confirming it's our avatar by UUID instead of name
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@721 52acb1d6-8a22-11de-b505-999d5b087335
* MediaUrl can be set with Objects.SetTextures() now
* TestClient no longer sets appearance at bot login, until the appearance code is more reliable
* Some ImportCommand improvements
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@699 52acb1d6-8a22-11de-b505-999d5b087335
* Added SetTextures, SetLight, SetFlexible functions to ObjectManager.
* Added XML defaults to ParticleSystem and TextureAnimation.
* Fixed an XML default for LLQuaternion.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@698 52acb1d6-8a22-11de-b505-999d5b087335
* Added a SerializableDictionary class, implements a generic Dictionary<,> that can be serialized to xml
* Added all possible values for ObjectFlags to allow serializing
* Added a few initial xml serialization attributes to prim-related classes and structures
* Created ToXml() and FromXml() functions for PrimObject
TestClient:
* ExportCommand exports a single prim to an xml file
* quit and login commands now work when no avatars are logged in
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@662 52acb1d6-8a22-11de-b505-999d5b087335
* Publically exposed the Simulator reference to SecondLife
* SecondLife.Debug = false; actually works now
* All incoming packets are added to the simulator inbox now, and the inbox size has been cut in half to 100
TestClient:
* Completely revamped to support multiple clients
* Added login/logout Commands
* Added the all prefix for IM commands to send the command to all logged in bots
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@645 52acb1d6-8a22-11de-b505-999d5b087335
* Supports libprims and prim.blender output formats now
* Less noisy output, doesn't warn about missing parent prims for attachments
libsecondlife:
* Cleaned up the AgentThrottle class, it's now accessible through SecondLife.Throttle
* Fixed PrimObject null members
* Fixed PrimFlexibleData invalid XML
* Fixed invalid TextureAnimation XML
* Speckled documentation here and there
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@632 52acb1d6-8a22-11de-b505-999d5b087335
* Added a few FromXml() skeletons with FIXME notes
* Teleport example checks the current region name against "" instead of null (we need a callback here)
* Got rid of an SLProxy warning with an empty set of brackets
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@631 52acb1d6-8a22-11de-b505-999d5b087335
* More debugging output in ObjectManager so we can nail down the remaining issues
* Prims, attached prims, avatars, and trees/grass (foliage) all have separate callbacks now. Prims and attached prims might be combined again since there are some design issues with attached linksets
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@620 52acb1d6-8a22-11de-b505-999d5b087335
* Added default constructors for more of the prim parameter classes and initialize them in the default prim constructor. Should reduce null reference issues
* TextureEntry.ToBytes() correctly handles null DefaultTexture
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@572 52acb1d6-8a22-11de-b505-999d5b087335
* More aggressive AgentUpdate timer
* Workaround hack for prims appearing in the wrong position for other clients
* Fixed ViewerEffect handling to copy over multiple Effect blocks, and never send ViewerEffect packets with no blocks (which will crash the sim)
* CopyBot will rotate to face the original avatar (kind of, needs refining)
libsecondlife:
* Added an enum for AttachmentPoint
* Couple additional sanity checks for null simulators after disconnecting
* Can build a quaternion from normalized X/Y/Z only now
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@569 52acb1d6-8a22-11de-b505-999d5b087335