* Changed the MSVC project file and NAnt build file to compile alpha mask resources in
* Added libsecondlife.BakeLayer for compositing bakes
* Utilities.AppearanceManager now handles pre-bake image downloading
* Can send reliable AgentUpdate packets with MainAvatar.Status now
* Bugfix in DumpOutfitCommand
* Better CAPS error handling
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@994 52acb1d6-8a22-11de-b505-999d5b087335
* SecondLife.Directory is now properly initialized
* Added BitPack class (and unit test) for decoding an arbitrary number of bytes from a byte array
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@928 52acb1d6-8a22-11de-b505-999d5b087335
* Latest version of Utilities.Appearance
* Rolled ImageManager in to AssetManager in Utilities.Assets, plus bugfixes
* Added sanity checks to the AgentThrottle stream values
* Added a function to convert a ulong to an LLUUID (for a weird situation with the Xfer system)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@915 52acb1d6-8a22-11de-b505-999d5b087335
+ Inventory, Asset and Image managers are now directly apart of the SecondLife class
+ Root Inventory folder has been added to MainAvatar and is set upon login
+ Inventory is no longer downloaded all at once, you have to request the download of individual folders
+ Folder downloading is available Asynchronously, and returns a object that has a ManualResetEvent that you can use to optionally block with
+ The code for AssetManager has been reworked some in prep for allowing Wearables to be Saved/Loaded to/from disk, and for creating new wearables.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@742 52acb1d6-8a22-11de-b505-999d5b087335
+ Added code to IManager (IA_InventoryManager) that uses the AppearanceManager, simply log in with Imanager and use the command "getlook" to have your avatar set it's appearance based on what's stored on the data server.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@678 52acb1d6-8a22-11de-b505-999d5b087335
* Added a SerializableDictionary class, implements a generic Dictionary<,> that can be serialized to xml
* Added all possible values for ObjectFlags to allow serializing
* Added a few initial xml serialization attributes to prim-related classes and structures
* Created ToXml() and FromXml() functions for PrimObject
TestClient:
* ExportCommand exports a single prim to an xml file
* quit and login commands now work when no avatars are logged in
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@662 52acb1d6-8a22-11de-b505-999d5b087335
+ Fixed IsValid
+ Added a function to validate a Dictionary<uint,float> representing a bodyshape
+ Added a function to do a pretty print ToString() for a Dictionary bodyshape
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@548 52acb1d6-8a22-11de-b505-999d5b087335
Also check for conversion errors, allow more types of
files to be converted. Finally, use TryParse to avoid
exceptions in converting from strings to numbers.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@470 52acb1d6-8a22-11de-b505-999d5b087335
*Moved FastImageTool to /AssetSystem/ in the trunk.
*Moved FastImageApp to /examples/FastImageApp in the trunk
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@416 52acb1d6-8a22-11de-b505-999d5b087335
* Implemented AvatarManager, added the async functions
* Rebuilt the key2name functionality
* Fixed and cleaned up a lot of the teleporting code
* More functions implemented in GroupManager
* Renamed SecondLife.Avatar to SecondLife.Self
* Updated the groupmanager example to list group members
* Renamed Form1.cs to AnimationSample.cs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@386 52acb1d6-8a22-11de-b505-999d5b087335
* Initial framework for groups support
* Fixed Logout() issues with freezing or throwing exceptions
* slaccountant small cleanup (still doesn't run under .NET 2.0)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@338 52acb1d6-8a22-11de-b505-999d5b087335
* Prelininary estate tool support
- Kick User
- Ban User
- Unban User
- Teleport user Home
* EstateTools class in Region
Client.CurrentRegion.Estate
* .ToStringHyphenated() on LLUUID
Returns a LSL-compatible / SL-compatible
string translation of a UUID.
Please note. If coding additional estate tools in, the
EstateOwnerMessage sub-protocol is finnicky. If something
isnt working, try swapping the order around of parameters.
Enjoy.
-Adam
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@165 52acb1d6-8a22-11de-b505-999d5b087335
* Added fields in Avatar to hold the parsed data from login
* CoarseLocationUpdate packets handled internally
* Added Network.LoginValues hashtable, removed second parameter from .Login()
* Updated examples to reflect LoginValues / Login() change
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@39 52acb1d6-8a22-11de-b505-999d5b087335
* Parcel overlays are tracked per region
* New sim connections reuse the original circuit code
* Teleporting is functional
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@32 52acb1d6-8a22-11de-b505-999d5b087335