* Teleport example is more reliable and works in all cases now, due to a lot of hairy ugly code being added to it
* LLUUID constructor throws an exception on incorrect string lengths now
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@404 52acb1d6-8a22-11de-b505-999d5b087335
* Implemented AvatarManager, added the async functions
* Rebuilt the key2name functionality
* Fixed and cleaned up a lot of the teleporting code
* More functions implemented in GroupManager
* Renamed SecondLife.Avatar to SecondLife.Self
* Updated the groupmanager example to list group members
* Renamed Form1.cs to AnimationSample.cs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@386 52acb1d6-8a22-11de-b505-999d5b087335
* Added an nant build file for libjaspernet, added it as a build step to the main libsecondlife.build
* Updated the examples.build script to include libjaspernet.dll as a reference
* Teleport example uses the new TeleportStatus enum
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@384 52acb1d6-8a22-11de-b505-999d5b087335
SecondLife.cs: fixed exception with key2name handler (you need to check and see if things are in the Dictionary before you mess with them)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@382 52acb1d6-8a22-11de-b505-999d5b087335
+ Updated Teleport example so it's fully functional.
+ Added a check to see if there are any AddSim listeners registered before trying to notify them
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@341 52acb1d6-8a22-11de-b505-999d5b087335
* Implemented and tested the OnBalanceUpdated event
* Created a SendInitialPackets() function and commented our current knowledge of the login packets
* CurrentRegion.Handle is now set at login
* Moved the README.Mono file to README.txt and added a bit more information
* Fixed the sldump example to use the 1,50,50,50 version number
* Generated an updated _Packets_.cs file
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@319 52acb1d6-8a22-11de-b505-999d5b087335
+ Renamed my utils class, and added unix time to it
+ Fixed the On_Chat event, it was assuming an old packet format
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@222 52acb1d6-8a22-11de-b505-999d5b087335
* OnSimDisconnected and OnDisconnected events added
* The Disconnect function is working
* Shutdown() was added to kill the network layer
* Added documentation for the Packet class
* Added a TickCount to Packet for tracking ACK timeouts
* Added a LastReceivedTime to Simulator for tracking disconnects
* Optimized the NeedAck hashtable
* Fixed a potential deadlock during Logout and removed a dodgy goto statement
* Removed the try/catch from Logout to catch bugs
* Added a not-logged-in catch in Logout
* Removed the 1-second sleep from Logout
* Connect returns the connected Simulator object or null now
ObjectManager:
* OnAvatarMoved and OnPrimMoved events are fired now
Prims:
* Minor function clarifications
Avatar:
* Uses the new Connect function for teleporting
Packet:
* Added documentation
* HeaderLength is private now
* Removed the Field() function
* Miscellaneous cleanups
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@195 52acb1d6-8a22-11de-b505-999d5b087335
* Added code documentation skeletons in SecondLife.cs
* Removed Helpers.Log and replaced it with SecondLife.Log that is silent if SecondLife.Debug = false;
* Removed logging from ProtocolManager.cs where an exception was also being thrown
* Replaced logging in the FieldToString method with a sensible return value on error
* Replaced Packet.Blocks() logging with an ugly hack for now
* Replaced most logging with exception throwing to prevent broken apps from breaking further
* Formatting fixes for some of the files
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@173 52acb1d6-8a22-11de-b505-999d5b087335
* Region information is linked to simulators and track per sim
* Region information can be gleaned in callbacks now
* Parcel overlay handling is also done per sim
* Packets should be sent to the proper sim now
* Zerodecoding and appended ACK handling hopefully play nicely together
* Login timeout has been simplified, Simulator uses no timers
* Disconnect (from a sim) is currently broken at the NetworkManager level
* Periodic ACK sending and ACK appending is currently disabled
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@90 52acb1d6-8a22-11de-b505-999d5b087335
* Avatar has another InstantMessage function that allows full parameters to be specified, including the BinaryBucket. A simplified overload is maintained
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@45 52acb1d6-8a22-11de-b505-999d5b087335
* Added packet helpers for FetchInventoryDescendents and RequestInventoryAsset
* Added a fourth parameter to BuildPacket(); byte flags, allowing the flags to be set for a packet during construction
* Modified all the packet helper routines and slaccountant to use the new BuildPacket() routine
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@43 52acb1d6-8a22-11de-b505-999d5b087335
* Added fields in Avatar to hold the parsed data from login
* CoarseLocationUpdate packets handled internally
* Added Network.LoginValues hashtable, removed second parameter from .Login()
* Updated examples to reflect LoginValues / Login() change
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@39 52acb1d6-8a22-11de-b505-999d5b087335
* Parcel overlays are tracked per region
* New sim connections reuse the original circuit code
* Teleporting is functional
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@32 52acb1d6-8a22-11de-b505-999d5b087335
* FirstName and LastName are stored in MainAvatar at login
* Fixed a BuildPacket bug where it tried to typecast a string to a byte[]
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@31 52acb1d6-8a22-11de-b505-999d5b087335