* Added sculpted prim support to the IRendering interface
* Removed the rarely (if ever) used Vertex.Binormal field, made the Vertex struct layout explicit so it can be fed directly to OGRE/OpenGL/XNA/etc
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3423 52acb1d6-8a22-11de-b505-999d5b087335
* LLObject is gone, it is now merged into Primitive
* Avatar inherits from Primitive
Simian:
* Added SimulationObject to track prims
* Added IMeshingProvider and a connector to OpenMetaverse.Rendering plugins
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2161 52acb1d6-8a22-11de-b505-999d5b087335
* Added AvatarPreview to trunk
* Switched from OpenSim Prebuild.exe to latest official SVN checkout
* Replaced Exe with WinExe where appropriate in prebuild.xml
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1983 52acb1d6-8a22-11de-b505-999d5b087335