* Disable TRACK_UTILIZATION by default
* Ignore Primitive.ScratchPad and always set it to Utils.EmptyBytes. This field is deprecated on the SL grid and there are better ways to extend the protocol for non-SL grids
* More graceful handling of corrupted wearables
* Free up memory after baking
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3297 52acb1d6-8a22-11de-b505-999d5b087335
* Try uploading bake twice with 90 sec timeout
instead of once with 180 sec timeout
(Produces more reliable results in testing with
some packet loss + high latency)
* Catch exception thrown when upload fails to start
in the correct place.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3085 52acb1d6-8a22-11de-b505-999d5b087335
* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable
* Added a setting (defaulted to true) for automatically setting appearance
* Various baking hacks to get slightly less ugly avatars
* Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet
* Added Parallel.Invoke() and overloads for all three methods that take a threadCount
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
* Copy client.Network.Simulators in the interpolation timer instead of acquiring a very large lock
* Changed the interpolation timer to only fire once and re-register the timer after the function has completed to prevent events from backing up
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2889 52acb1d6-8a22-11de-b505-999d5b087335
* Automatic packet splitting. You can send packets with any number of blocks and the networking layer will split them up automatically
* Less memory is allocated for outgoing packet buffers
* Memory is only allocated for zerocoding (outgoing and incoming) when it is needed
* A lockless queue is used to hold outgoing ACKs
* ACKs are stuffed into packets until they hit the MTU
* All outgoing packets are serialized exactly once, instead of serializing every resend
* Improved the clarity of the networking layer (I will upload a flow chart of packet sending soon)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2800 52acb1d6-8a22-11de-b505-999d5b087335
This changes the way texture requests are handled, the AssetManager
RequestImage method signatures have been changed and are now expecting
the callback with the request.
Progressive requests for textures are supported for rendering viewers
Tuning parameters have been moved to Settings
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2699 52acb1d6-8a22-11de-b505-999d5b087335