* Replaced all Packet field properties with simple class members. Big internal change but no API difference
* TextureEntry GetBytes() now disposes the MemoryStream it creates
* Added LocklessQueue.Count and LocklessQueue.Clear()
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3169 52acb1d6-8a22-11de-b505-999d5b087335
LIBOMV-576 Start of Abstracting library into two separate libraries. For now this means: There will be a new dependency for OpenMetaverse.dll named OpenMetaverseCore.dll, the new will be required for OpenMetaverse to operate properly, the inverse is not true. OpenMetaverseCore will eventually contain all packet and message related code.
* Need to create a singleton logger instance (or move the current logger to Core.
* Currently only Packets, Helpers and some common types have been moved to Core.
* Helpers will need to be split and non-core required helpers moved back to OpenMetaverse.
* Lots more work to be done here, but these changes should not break anything (yet)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3021 52acb1d6-8a22-11de-b505-999d5b087335
* Don't generate ToBytesMultiple() routines that create corrupted packets. This means no automatic packet splitting for AgentSetAppearance, SimStats, AvatarGroupsReply, and CoarseLocationUpdate packets
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2823 52acb1d6-8a22-11de-b505-999d5b087335
* Automatic packet splitting. You can send packets with any number of blocks and the networking layer will split them up automatically
* Less memory is allocated for outgoing packet buffers
* Memory is only allocated for zerocoding (outgoing and incoming) when it is needed
* A lockless queue is used to hold outgoing ACKs
* ACKs are stuffed into packets until they hit the MTU
* All outgoing packets are serialized exactly once, instead of serializing every resend
* Improved the clarity of the networking layer (I will upload a flow chart of packet sending soon)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2800 52acb1d6-8a22-11de-b505-999d5b087335
* Adding CB messages for authentication from World to Identity
* Removing simulation_key references from the CB message template
* Finished the first draft of the primitive LLIDL definition
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2733 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed a typo in the previous commit for Utils.EmptyBytes
* Switched _Packets_.cs over to the new ToBytes() functions, should significantly reduce the number of temporary byte arrays allocated
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2471 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed foliage decoding and removed OnNewFoliage in favor of OnNewPrim only
* Flexi, light, sculpt, and object properties (all inside of Primitive) are now classes that can be null instead of structs
* Added Primitive.GetExtraParamsBytes()
* Massive improvements to Simian and periscope
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2384 52acb1d6-8a22-11de-b505-999d5b087335
* Fixed mapgenerator bug causing all packets to default to Unencoded
* Added Helpers.BytesToInt()
* Fixed endian problem in Helpers.BytesToUIntBig()
* Fixed LoginResponseData.ToXmlRpc() to return non-broken inventory skeleton
* Added EstateAssetType and TransferError enums
* Changed an Asset constructor to also take an AssetID
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2124 52acb1d6-8a22-11de-b505-999d5b087335