* Added sculpted prim support to the IRendering interface
* Removed the rarely (if ever) used Vertex.Binormal field, made the Vertex struct layout explicit so it can be fed directly to OGRE/OpenGL/XNA/etc
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3423 52acb1d6-8a22-11de-b505-999d5b087335
LIBOMV-576 Start of Abstracting library into two separate libraries. For now this means: There will be a new dependency for OpenMetaverse.dll named OpenMetaverseCore.dll, the new will be required for OpenMetaverse to operate properly, the inverse is not true. OpenMetaverseCore will eventually contain all packet and message related code.
* Need to create a singleton logger instance (or move the current logger to Core.
* Currently only Packets, Helpers and some common types have been moved to Core.
* Helpers will need to be split and non-core required helpers moved back to OpenMetaverse.
* Lots more work to be done here, but these changes should not break anything (yet)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3021 52acb1d6-8a22-11de-b505-999d5b087335
* LLObject is gone, it is now merged into Primitive
* Avatar inherits from Primitive
Simian:
* Added SimulationObject to track prims
* Added IMeshingProvider and a connector to OpenMetaverse.Rendering plugins
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2161 52acb1d6-8a22-11de-b505-999d5b087335
* Adding INetworkManager interface, a good starting point for converting all of the manager classes to interfaces
* Changing object pooling for packet buffers from per-sim to a singleton in ObjectPool.cs, should resolve memory leaks for bots that travel the world [LIBOMV-338]
* Removing DetectBotCommand since that detection method does not work
* More work on Matrix4 type
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2034 52acb1d6-8a22-11de-b505-999d5b087335