I also took the liberty of changing the library name from libopenjpeg-dotnet-2.1.3.0-dotnet-1*.so to libopenjpeg-dotnet-2-1.5.0-dotnet-1*.so
To me, "2.1.3.0" looked like a full version number whereas it is really "2" and libopenjpeg "1.3.0"
Not sure what the "2" is, maybe dotnet 2
However, it might be better to get rid of this version information altogether - after all the openjpeg-dotnet.dll libraries do not have it
This comes from http://archive.apache.org/dist/incubator/log4net/1.2.10/incubating-log4net-1.2.10.zip:bin/net/2.0/release/log4net.dll
OpenSimulator currently ships this version, but this means that in some circumstances libomv fails to load the logger DLL.
Since the DLL containing the publickeytoken is arguably superior (since it identifies the library as coming from apache)
I'm proposing replacement of the existing DLL in libomv which has an unrecorded origin (possibly self compiled).
This comes from http://archive.apache.org/dist/incubator/log4net/1.2.10/incubating-log4net-1.2.10.zip:bin/net/2.0/release/log4net.dll
OpenSimulator currently ships this version, but this means that in some circumstances libomv fails to load the logger DLL.
Since the DLL containing the publickeytoken is arguably superior (since it identifies the library as coming from apache)
I'm proposing replacement of the existing DLL in libomv which has an unrecorded origin (possibly self compiled).
* Small performance optimization in JsonMapper.cs
* Added message definitions for new capabilities
* Added (currently unused) new enum values
* Updated to a more recent version of log4net.dll
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3397 52acb1d6-8a22-11de-b505-999d5b087335
* Updates Linux OpenJpeg binaries for 32 and 64 bit (Still need to update osx/windows dll's)
* Adds dll map entries for mono to support proper libraries if called from either architecture
* BREAKING CHANGE - This renames the existing pinvoke methods used for calling openjpeg
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3094 52acb1d6-8a22-11de-b505-999d5b087335
* Don't add duplicate assembly references
* Create a HintPath for assembly references that exist in a project reference directory (fixes an xbuild issue)
* Add a VS2010 target
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3075 52acb1d6-8a22-11de-b505-999d5b087335
* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable
* Added a setting (defaulted to true) for automatically setting appearance
* Various baking hacks to get slightly less ugly avatars
* Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet
* Added Parallel.Invoke() and overloads for all three methods that take a threadCount
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
LIBOMV-577 Capabilities requesting an "uploader" (mostly assets ie: notecards, scripts) are now proxied through the ProxyServer
* Cleanup to GridProxy debugging (moving everything over to use the openmetaverse logging singleton which makes logging much more clear. (Not done yet)
* Removing sequence debugging since it was pretty much unusable and WinGridProxy allows you to do the same thing by default
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2952 52acb1d6-8a22-11de-b505-999d5b087335