* Added a BitPacking unit test
* Added initial LayerData packet creation to TerrainManager, doesn't appear to work 100% correctly yet
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1024 52acb1d6-8a22-11de-b505-999d5b087335
* Added the ExportScript command to TestClient, for fword
* Added a skeleton function for handling ParticleSystem ObjectUpdate blocks
* Rewrote the ParticleSystem class, binary unpacking now uses the BitPack class and everything has been renamed
* LLColor now stores floats instead of bytes
* Minor memory optimizations in some of the basic type classes
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1011 52acb1d6-8a22-11de-b505-999d5b087335
* Added Settings.SEND_AGENTUPDATES and Settings.AGENT_UPDATE_INTERVAL, AgentUpdate packets are automatically sent by default now
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1006 52acb1d6-8a22-11de-b505-999d5b087335
* Moved CoarseLocationUpdate handling to GridManager, each sim now has a list of vectors defining avatar positions inside that sim
* Fixed a bug where CoarseLocationUpdate packets were overwriting the actual relative position of the avatar when seated
* Fixed a CAPS bug in the new async code
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1005 52acb1d6-8a22-11de-b505-999d5b087335
* SecondLife.Directory is now properly initialized
* Added BitPack class (and unit test) for decoding an arbitrary number of bytes from a byte array
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@928 52acb1d6-8a22-11de-b505-999d5b087335