using System; using System.Collections.Generic; using libsecondlife; namespace libsecondlife.Utilities { /// /// Keeps an up to date inventory of the currently seen objects in each /// simulator /// public class ObjectTracker { private SecondLife Client; private Dictionary> SimPrims = new Dictionary>(); /// /// Default constructor /// /// A reference to the SecondLife client to track /// objects for public ObjectTracker(SecondLife client) { Client = client; } } }