using System;
using System.Collections.Generic;
using libsecondlife;
namespace libsecondlife.Utilities
{
///
/// Keeps an up to date inventory of the currently seen objects in each
/// simulator
///
public class ObjectTracker
{
private SecondLife Client;
private Dictionary> SimPrims = new Dictionary>();
///
/// Default constructor
///
/// A reference to the SecondLife client to track
/// objects for
public ObjectTracker(SecondLife client)
{
Client = client;
}
}
}