using System;
namespace libsecondlife
{
[Flags]
public enum ImageChannels
{
Color = 1,
Bump = 2,
Alpha = 4,
};
public enum ImageResizeAlgorithm
{
NearestNeighbor
}
public class Image
{
///
/// Image width
///
public int Width;
///
/// Image height
///
public int Height;
///
/// Image channel flags
///
public ImageChannels Channels;
///
/// Red channel data
///
public byte[] Red;
///
/// Green channel data
///
public byte[] Green;
///
/// Blue channel data
///
public byte[] Blue;
///
/// Alpha channel data
///
public byte[] Alpha;
///
/// Bump channel data
///
public byte[] Bump;
///
/// Create a new blank image
///
/// width
/// height
/// channel flags
public Image(int width, int height, ImageChannels channels)
{
Width = width;
Height = height;
Channels = channels;
int n = width * height;
if ((channels & ImageChannels.Color) != 0)
{
Red = new byte[n];
Green = new byte[n];
Blue = new byte[n];
}
if ((channels & ImageChannels.Bump) != 0) Bump = new byte[n];
if ((channels & ImageChannels.Alpha) != 0)
Alpha = new byte[n];
}
///
/// Convert the channels in the image. Channels are created or destroyed as required.
///
/// new channel flags
public void ConvertChannels(ImageChannels channels)
{
if (Channels == channels)
return;
int n = Width * Height;
ImageChannels add = Channels ^ channels & channels;
ImageChannels del = Channels ^ channels & Channels;
if ((add & ImageChannels.Color) != 0)
{
Red = new byte[n];
Green = new byte[n];
Blue = new byte[n];
}
else if ((del & ImageChannels.Color) != 0)
{
Red = null;
Green = null;
Blue = null;
}
if ((add & ImageChannels.Alpha) != 0)
{
Alpha = new byte[n];
Fill(Alpha, 255);
}
else if ((del & ImageChannels.Alpha) != 0)
Alpha = null;
if ((add & ImageChannels.Bump) != 0)
Bump = new byte[n];
else if ((del & ImageChannels.Bump) != 0)
Bump = null;
Channels = channels;
}
///
/// Resize or stretch the image using nearest neighbor (ugly) resampling
///
/// new width
/// new height
public void ResizeNearestNeighbor(int width, int height)
{
if (width == Width && height == Height)
return;
byte[]
red = null,
green = null,
blue = null,
alpha = null,
bump = null;
int n = width * height;
int di = 0, si;
if (Red != null) red = new byte[n];
if (Green != null) green = new byte[n];
if (Blue != null) blue = new byte[n];
if (Alpha != null) alpha = new byte[n];
if (Bump != null) bump = new byte[n];
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
si = (y * Height / height) * Width + (x * Width / width);
if (Red != null) red[di] = Red[si];
if (Green != null) green[di] = Green[si];
if (Blue != null) blue[di] = Blue[si];
if (Alpha != null) alpha[di] = Alpha[si];
if (Bump != null) bump[di] = Bump[si];
di++;
}
}
Width = width;
Height = height;
Red = red;
Green = green;
Blue = blue;
Alpha = alpha;
Bump = bump;
}
public byte[] ExportTGA()
{
byte[] tga = new byte[Width * Height * 4 + 32];
int di = 0;
tga[di++] = 0; // idlength
tga[di++] = 0; // colormaptype = 0: no colormap
tga[di++] = 2; // image type = 2: uncompressed RGB
tga[di++] = 0; // color map spec is five zeroes for no color map
tga[di++] = 0; // color map spec is five zeroes for no color map
tga[di++] = 0; // color map spec is five zeroes for no color map
tga[di++] = 0; // color map spec is five zeroes for no color map
tga[di++] = 0; // color map spec is five zeroes for no color map
tga[di++] = 0; // x origin = two bytes
tga[di++] = 0; // x origin = two bytes
tga[di++] = 0; // y origin = two bytes
tga[di++] = 0; // y origin = two bytes
tga[di++] = (byte)(Width & 0xFF); // width - low byte
tga[di++] = (byte)(Width >> 8); // width - hi byte
tga[di++] = (byte)(Height & 0xFF); // height - low byte
tga[di++] = (byte)(Height >> 8); // height - hi byte
tga[di++] = (byte)((Channels & ImageChannels.Alpha) == 0 ? 24 : 32); // 24/32 bits per pixel
tga[di++] = (byte)((Channels & ImageChannels.Alpha) == 0 ? 32 : 40); // image descriptor byte
int n = Width * Height;
if ((Channels & ImageChannels.Alpha) != 0)
{
if ((Channels & ImageChannels.Color) != 0)
{
for (int i = 0; i < n; i++)
{
tga[di++] = Blue[i];
tga[di++] = Green[i];
tga[di++] = Red[i];
tga[di++] = Alpha[i];
}
}
else
{
for (int i = 0; i < n; i++)
{
tga[di++] = Alpha[i];
tga[di++] = Alpha[i];
tga[di++] = Alpha[i];
tga[di++] = Alpha[i];
}
}
}
else
{
for (int i = 0; i < n; i++)
{
tga[di++] = Blue[i];
tga[di++] = Green[i];
tga[di++] = Red[i];
}
}
return tga;
}
private void Fill(byte[] array, byte value)
{
if (array != null)
{
for (int i = 0; i < array.Length; i++)
array[i] = value;
}
}
public void Clear()
{
Fill(Red, 0);
Fill(Green, 0);
Fill(Blue, 0);
Fill(Alpha, 0);
Fill(Bump, 0);
}
public Image Clone()
{
Image image = new Image(Width, Height, Channels);
if (Red != null) image.Red = (byte[])Red.Clone();
if (Green != null) image.Green = (byte[])Green.Clone();
if (Blue != null) image.Blue = (byte[])Blue.Clone();
if (Alpha != null) image.Alpha = (byte[])Alpha.Clone();
if (Bump != null) image.Bump = (byte[])Bump.Clone();
return image;
}
}
}