using System; namespace libsecondlife { [Flags] public enum ImageChannels { Color = 1, Bump = 2, Alpha = 4, }; public enum ImageResizeAlgorithm { NearestNeighbor } public class Image { /// /// Image width /// public int Width; /// /// Image height /// public int Height; /// /// Image channel flags /// public ImageChannels Channels; /// /// Red channel data /// public byte[] Red; /// /// Green channel data /// public byte[] Green; /// /// Blue channel data /// public byte[] Blue; /// /// Alpha channel data /// public byte[] Alpha; /// /// Bump channel data /// public byte[] Bump; /// /// Create a new blank image /// /// width /// height /// channel flags public Image(int width, int height, ImageChannels channels) { Width = width; Height = height; Channels = channels; int n = width * height; if ((channels & ImageChannels.Color) != 0) { Red = new byte[n]; Green = new byte[n]; Blue = new byte[n]; } if ((channels & ImageChannels.Bump) != 0) Bump = new byte[n]; if ((channels & ImageChannels.Alpha) != 0) Alpha = new byte[n]; } /// /// Convert the channels in the image. Channels are created or destroyed as required. /// /// new channel flags public void ConvertChannels(ImageChannels channels) { if (Channels == channels) return; int n = Width * Height; ImageChannels add = Channels ^ channels & channels; ImageChannels del = Channels ^ channels & Channels; if ((add & ImageChannels.Color) != 0) { Red = new byte[n]; Green = new byte[n]; Blue = new byte[n]; } else if ((del & ImageChannels.Color) != 0) { Red = null; Green = null; Blue = null; } if ((add & ImageChannels.Alpha) != 0) { Alpha = new byte[n]; Fill(Alpha, 255); } else if ((del & ImageChannels.Alpha) != 0) Alpha = null; if ((add & ImageChannels.Bump) != 0) Bump = new byte[n]; else if ((del & ImageChannels.Bump) != 0) Bump = null; Channels = channels; } /// /// Resize or stretch the image using nearest neighbor (ugly) resampling /// /// new width /// new height public void ResizeNearestNeighbor(int width, int height) { if (width == Width && height == Height) return; byte[] red = null, green = null, blue = null, alpha = null, bump = null; int n = width * height; int di = 0, si; if (Red != null) red = new byte[n]; if (Green != null) green = new byte[n]; if (Blue != null) blue = new byte[n]; if (Alpha != null) alpha = new byte[n]; if (Bump != null) bump = new byte[n]; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { si = (y * Height / height) * Width + (x * Width / width); if (Red != null) red[di] = Red[si]; if (Green != null) green[di] = Green[si]; if (Blue != null) blue[di] = Blue[si]; if (Alpha != null) alpha[di] = Alpha[si]; if (Bump != null) bump[di] = Bump[si]; di++; } } Width = width; Height = height; Red = red; Green = green; Blue = blue; Alpha = alpha; Bump = bump; } public byte[] ExportTGA() { byte[] tga = new byte[Width * Height * 4 + 32]; int di = 0; tga[di++] = 0; // idlength tga[di++] = 0; // colormaptype = 0: no colormap tga[di++] = 2; // image type = 2: uncompressed RGB tga[di++] = 0; // color map spec is five zeroes for no color map tga[di++] = 0; // color map spec is five zeroes for no color map tga[di++] = 0; // color map spec is five zeroes for no color map tga[di++] = 0; // color map spec is five zeroes for no color map tga[di++] = 0; // color map spec is five zeroes for no color map tga[di++] = 0; // x origin = two bytes tga[di++] = 0; // x origin = two bytes tga[di++] = 0; // y origin = two bytes tga[di++] = 0; // y origin = two bytes tga[di++] = (byte)(Width & 0xFF); // width - low byte tga[di++] = (byte)(Width >> 8); // width - hi byte tga[di++] = (byte)(Height & 0xFF); // height - low byte tga[di++] = (byte)(Height >> 8); // height - hi byte tga[di++] = (byte)((Channels & ImageChannels.Alpha) == 0 ? 24 : 32); // 24/32 bits per pixel tga[di++] = (byte)((Channels & ImageChannels.Alpha) == 0 ? 32 : 40); // image descriptor byte int n = Width * Height; if ((Channels & ImageChannels.Alpha) != 0) { if ((Channels & ImageChannels.Color) != 0) { for (int i = 0; i < n; i++) { tga[di++] = Blue[i]; tga[di++] = Green[i]; tga[di++] = Red[i]; tga[di++] = Alpha[i]; } } else { for (int i = 0; i < n; i++) { tga[di++] = Alpha[i]; tga[di++] = Alpha[i]; tga[di++] = Alpha[i]; tga[di++] = Alpha[i]; } } } else { for (int i = 0; i < n; i++) { tga[di++] = Blue[i]; tga[di++] = Green[i]; tga[di++] = Red[i]; } } return tga; } private void Fill(byte[] array, byte value) { if (array != null) { for (int i = 0; i < array.Length; i++) array[i] = value; } } public void Clear() { Fill(Red, 0); Fill(Green, 0); Fill(Blue, 0); Fill(Alpha, 0); Fill(Bump, 0); } public Image Clone() { Image image = new Image(Width, Height, Channels); if (Red != null) image.Red = (byte[])Red.Clone(); if (Green != null) image.Green = (byte[])Green.Clone(); if (Blue != null) image.Blue = (byte[])Blue.Clone(); if (Alpha != null) image.Alpha = (byte[])Alpha.Clone(); if (Bump != null) image.Bump = (byte[])Bump.Clone(); return image; } } }