using System; using System.Collections.Generic; using System.Text; namespace libsecondlife { public class InventoryNode { private InventoryBase data; private InventoryNode parent; private InventoryNodeDictionary nodes; /// public InventoryBase Data { get { return data; } set { data = value; } } /// public InventoryNode Parent { get { return parent; } set { parent = value; } } /// public InventoryNodeDictionary Nodes { get { if (nodes == null) nodes = new InventoryNodeDictionary(this); return nodes; } set { nodes = value; } } /// /// /// public InventoryNode() { } /// /// /// /// public InventoryNode(InventoryBase data) { this.data = data; } public InventoryNode(InventoryBase data, InventoryNode parent) { this.data = data; this.parent = parent; if (parent != null) { // Add this node to the collection of parent nodes lock (parent.Nodes.SyncRoot) parent.Nodes.Add(data.UUID, this); } } /// /// /// /// public override string ToString() { if (this.Data == null) return "[Empty Node]"; return this.Data.ToString(); } } }