using System; using System.Collections; using System.Collections.Generic; using System.Threading; using libsecondlife; using libsecondlife.Packets; namespace libsecondlife.Utilities { /// /// /// public enum WaterType { /// Unknown, /// Dry, /// Waterfront, /// Underwater } public static class Realism { /// /// A psuedo-realistic chat function that uses the typing sound and /// animation, types at three characters per second, and randomly /// pauses. This function will block until the message has been sent /// /// A reference to the client that will chat /// The chat message to send public static void Chat(SecondLife client, string message) { Chat(client, message, ChatType.Normal, 3); } /// /// A psuedo-realistic chat function that uses the typing sound and /// animation, types at a given rate, and randomly pauses. This /// function will block until the message has been sent /// /// A reference to the client that will chat /// The chat message to send /// The chat type (usually Normal, Whisper or Shout) /// Characters per second rate for chatting public static void Chat(SecondLife client, string message, ChatType type, int cps) { Random rand = new Random(); int characters = 0; bool typing = true; // Start typing client.Self.Chat(String.Empty, 0, ChatType.StartTyping); client.Self.AnimationStart(Animations.TYPE, false); while (characters < message.Length) { if (!typing) { // Start typing again client.Self.Chat(String.Empty, 0, ChatType.StartTyping); client.Self.AnimationStart(Animations.TYPE, false); typing = true; } else { // Randomly pause typing if (rand.Next(10) >= 9) { client.Self.Chat(String.Empty, 0, ChatType.StopTyping); client.Self.AnimationStop(Animations.TYPE, false); typing = false; } } // Sleep for a second and increase the amount of characters we've typed System.Threading.Thread.Sleep(1000); characters += cps; } // Send the message client.Self.Chat(message, 0, type); // Stop typing client.Self.Chat(String.Empty, 0, ChatType.StopTyping); client.Self.AnimationStop(Animations.TYPE, false); } } public class ConnectionManager { private SecondLife Client; private ulong SimHandle; private LLVector3 Position = LLVector3.Zero; private System.Timers.Timer CheckTimer; public ConnectionManager(SecondLife client, int timerFrequency) { Client = client; CheckTimer = new System.Timers.Timer(timerFrequency); CheckTimer.Elapsed += new System.Timers.ElapsedEventHandler(CheckTimer_Elapsed); } public static bool PersistentLogin(SecondLife client, string firstName, string lastName, string password, string userAgent, string start, string author) { int unknownLogins = 0; Start: if (client.Network.Login(firstName, lastName, password, userAgent, start, author)) { client.Log("Logged in to " + client.Network.CurrentSim, Helpers.LogLevel.Info); return true; } else { if (client.Network.LoginErrorKey == "god") { client.Log("Grid is down, waiting 10 minutes", Helpers.LogLevel.Warning); LoginWait(10); goto Start; } else if (client.Network.LoginErrorKey == "key") { client.Log("Bad username or password, giving up on login", Helpers.LogLevel.Error); return false; } else if (client.Network.LoginErrorKey == "presence") { client.Log("Server is still logging us out, waiting 1 minute", Helpers.LogLevel.Warning); LoginWait(1); goto Start; } else if (client.Network.LoginErrorKey == "disabled") { client.Log("This account has been banned! Giving up on login", Helpers.LogLevel.Error); return false; } else if (client.Network.LoginErrorKey == "timed out") { client.Log("Login request timed out, waiting 1 minute", Helpers.LogLevel.Warning); LoginWait(1); goto Start; } else { ++unknownLogins; if (unknownLogins < 5) { client.Log("Unknown login error, waiting 2 minutes: " + client.Network.LoginErrorKey, Helpers.LogLevel.Warning); LoginWait(2); goto Start; } else { client.Log("Too many unknown login error codes, giving up", Helpers.LogLevel.Error); return false; } } } } public void StayInSim(ulong handle, LLVector3 desiredPosition) { SimHandle = handle; Position = desiredPosition; CheckTimer.Start(); } private static void LoginWait(int minutes) { Thread.Sleep(1000 * 60 * minutes); } private void CheckTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { if (SimHandle != 0) { if (Client.Network.CurrentSim.Handle != 0 && Client.Network.CurrentSim.Handle != SimHandle) { // Attempt to move to our target sim Client.Self.Teleport(SimHandle, Position); } } } } /// /// /// [Obsolete("ParcelDownloader has been replaced by Parcels.RequestAllSimParcels()")] public class ParcelDownloader { /// /// /// /// Simulator where the parcels are located /// Mapping of parcel LocalIDs to Parcel objects public delegate void ParcelsDownloadedCallback(Simulator simulator, Dictionary Parcels, int[,] map); /// /// /// public event ParcelsDownloadedCallback OnParcelsDownloaded; private SecondLife Client; /// Dictionary of 64x64 arrays of parcels which have been successfully downloaded /// for each simulator (and their LocalID's, 0 = Null) private Dictionary ParcelMarked = new Dictionary(); private Dictionary> Parcels = new Dictionary>(); private List active_sims = new List(); /// /// Default constructor /// /// A reference to the SecondLife client public ParcelDownloader(SecondLife client) { Client = client; Client.Parcels.OnParcelProperties += new ParcelManager.ParcelPropertiesCallback(Parcels_OnParcelProperties); Client.Parcels.OnAccessListReply += new ParcelManager.ParcelAccessListReplyCallback(Parcels_OnParcelAccessList); } public void DownloadSimParcels(Simulator simulator) { if (simulator == null) { Client.Log("DownloadSimParcels() will not work with a null simulator", Helpers.LogLevel.Error); return; } lock (active_sims) { if (active_sims.Contains(simulator)) { Client.Log("DownloadSimParcels(" + simulator + ") called more than once?", Helpers.LogLevel.Error); return; } active_sims.Add(simulator); } lock (ParcelMarked) { if (!ParcelMarked.ContainsKey(simulator)) { ParcelMarked[simulator] = new int[64, 64]; Parcels[simulator] = new Dictionary(); } } Client.Parcels.PropertiesRequest(simulator, 0.0f, 0.0f, 0.0f, 0.0f, 0, false); } /// /// /// /// /// /// public float GetHeightRange(int[,] map, int localid) { float min = Single.MaxValue; float max = 0.0f; for (int y = 0; y < 64; y++) { for (int x = 0; x < 64; x++) { if (map[y, x] == localid) { for (int y1 = 0; y1 < 4; y1++) { for (int x1 = 0; x1 < 4; x1++) { float height; int tries = 0; CheckHeight: if (Client.Terrain.TerrainHeightAtPoint(Client.Network.CurrentSim.Handle, x * 4 + x1, y * 4 + y1, out height)) { if (height < min) min = height; if (height > max) max = height; } else if (tries > 4) { Client.Log("Too many tries on this terrain block, skipping", Helpers.LogLevel.Warning); continue; } else { Client.Log(String.Format("Terrain height is null at {0},{1} retrying", x * 4 + x1, y * 4 + y1), Helpers.LogLevel.Info); // Terrain at this point hasn't been downloaded, move the camera to this spot // and try again LLVector3 position = new LLVector3((float)(x * 4 + x1), (float)(y * 4 + y1), Client.Self.SimPosition.Z); Client.Self.Movement.Camera.Position = position; Client.Self.Movement.SendUpdate(true); Thread.Sleep(1000); goto CheckHeight; } } } } } } if (min != Single.MaxValue) { return max - min; } else { Client.Log("Error decoding terrain for parcel " + localid, Helpers.LogLevel.Error); return Single.NaN; } } /// /// /// /// /// /// public WaterType GetWaterType(int[,] map, int localid) { if (!Client.Settings.STORE_LAND_PATCHES) { Client.Log("GetWaterType() will not work without Settings.STORE_LAND_PATCHES set to true", Helpers.LogLevel.Error); return WaterType.Unknown; } else if (!Client.Network.Connected && Client.Network.CurrentSim != null) { Client.Log("GetWaterType() can only be used with an online client", Helpers.LogLevel.Error); return WaterType.Unknown; } bool underwater = false; bool abovewater = false; for (int y = 0; y < 64; y++) { for (int x = 0; x < 64; x++) { if (map[y, x] == localid) { for (int y1 = 0; y1 < 4; y1++) { for (int x1 = 0; x1 < 4; x1++) { float height; int tries = 0; CheckHeight: tries++; if (Client.Terrain.TerrainHeightAtPoint(Client.Network.CurrentSim.Handle, x * 4 + x1, y * 4 + y1, out height)) { if (height < Client.Network.CurrentSim.WaterHeight) { underwater = true; } else { abovewater = true; } } else if (tries > 4) { Client.Log("Too many tries on this terrain block, skipping", Helpers.LogLevel.Warning); continue; } else { Client.Log(String.Format("Terrain height is null at {0},{1} retrying", x * 4 + x1, y * 4 + y1), Helpers.LogLevel.Info); // Terrain at this point hasn't been downloaded, move the camera to this spot // and try again LLVector3 position = new LLVector3((float)(x * 4 + x1), (float)(y * 4 + y1), Client.Self.SimPosition.Z); Client.Self.Movement.Camera.Position = position; Client.Self.Movement.SendUpdate(true); Thread.Sleep(1000); goto CheckHeight; } } } } } } if (underwater && abovewater) { return WaterType.Waterfront; } else if (abovewater) { return WaterType.Dry; } else if (underwater) { return WaterType.Underwater; } else { Client.Log("Error decoding terrain for parcel " + localid, Helpers.LogLevel.Error); return WaterType.Unknown; } } public int GetRectangularDeviation(LLVector3 aabbmin, LLVector3 aabbmax, int area) { int xlength = (int)(aabbmax.X - aabbmin.X); int ylength = (int)(aabbmax.Y - aabbmin.Y); int aabbarea = xlength * ylength; return (aabbarea - area) / 16; } private void Parcels_OnParcelAccessList(Simulator simulator, int sequenceID, int localID, uint flags, List accessEntries) { if (simulator != null && Parcels.ContainsKey(simulator) && Parcels[simulator].ContainsKey(localID)) { Parcel parcel = Parcels[simulator][localID]; parcel.AccessList = accessEntries; Parcels[simulator][localID] = parcel; } } private void Parcels_OnParcelProperties(Parcel parcel, ParcelManager.ParcelResult result, int sequenceID, bool snapSelection) { // Check if this is for a simulator we're concerned with if (!active_sims.Contains(parcel.Simulator)) return; // Warn about parcel property request errors and bail out if (result == ParcelManager.ParcelResult.NoData) { Client.Log("ParcelDownloader received a NoData response, sequenceID " + sequenceID, Helpers.LogLevel.Warning); return; } // Warn about unexpected data and bail out if (!ParcelMarked.ContainsKey(parcel.Simulator)) { Client.Log("ParcelDownloader received unexpected parcel data for " + parcel.Simulator, Helpers.LogLevel.Warning); return; } int x, y, index, bit; int[,] markers = ParcelMarked[parcel.Simulator]; // Add this parcel to the dictionary of LocalID -> Parcel mappings lock (Parcels[parcel.Simulator]) if (!Parcels[parcel.Simulator].ContainsKey(parcel.LocalID)) Parcels[parcel.Simulator][parcel.LocalID] = parcel; // Request the access list for this parcel Client.Parcels.AccessListRequest(parcel.Simulator, parcel.LocalID, ParcelManager.AccessList.Both, 0); // Mark this area as downloaded for (y = 0; y < 64; y++) { for (x = 0; x < 64; x++) { if (markers[y, x] == 0) { index = (y * 64) + x; bit = index % 8; index >>= 3; if ((parcel.Bitmap[index] & (1 << bit)) != 0) markers[y, x] = parcel.LocalID; } } } // Request parcel information for the next missing area for (y = 0; y < 64; y++) { for (x = 0; x < 64; x++) { if (markers[y, x] == 0) { Client.Parcels.PropertiesRequest(parcel.Simulator, (y + 1) * 4.0f, (x + 1) * 4.0f, y * 4.0f, x * 4.0f, 0, false); return; } } } // If we get here, there are no more zeroes in the markers map lock (active_sims) { active_sims.Remove(parcel.Simulator); if (OnParcelsDownloaded != null) { // This map is complete, fire callback try { OnParcelsDownloaded(parcel.Simulator, Parcels[parcel.Simulator], markers); } catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); } } } } } }