using System; using System.Collections.Generic; using System.Linq; namespace OpenMetaverse.TestClient.Commands.Inventory.Shell { class GiveItemCommand : Command { private InventoryManager Manager; private OpenMetaverse.Inventory Inventory; public GiveItemCommand(TestClient client) { Name = "give"; Description = "Gives items from the current working directory to an avatar."; Category = CommandCategory.Inventory; } public override string Execute(string[] args, UUID fromAgentID) { if (args.Length < 2) { return "Usage: give itemname"; } UUID dest; if (!UUID.TryParse(args[0], out dest)) { return "First argument expected agent UUID."; } Manager = Client.Inventory; Inventory = Manager.Store; string ret = ""; string target = args.Aggregate(string.Empty, (current, t) => current + t + " "); target = target.TrimEnd(); string inventoryName = target; // WARNING: Uses local copy of inventory contents, need to download them first. List contents = Inventory.GetContents(Client.CurrentDirectory); bool found = false; foreach (var b in contents.Where(b => inventoryName == b.Name || inventoryName == b.UUID.ToString())) { found = true; if (b is InventoryItem item) { Manager.GiveItem(item.UUID, item.Name, item.AssetType, dest, true); ret += "Gave " + item.Name + " (" + item.AssetType + ")" + '\n'; } else { ret += "Unable to give folder " + b.Name + '\n'; } } if (!found) ret += "No inventory item named " + inventoryName + " found." + '\n'; return ret; } } }