using System;
using System.Collections.Generic;
using System.Xml.Serialization;
namespace libsecondlife
{
///
///
///
[Serializable]
public class ParticleSystem
{
///
///
///
public enum SourcePattern : byte
{
///
[XmlEnum("None")] None = 0,
///
[XmlEnum("Drop")] Drop = 0x01,
///
[XmlEnum("Explode")] Explode = 0x02,
///
[XmlEnum("Angle")] Angle = 0x04,
///
[XmlEnum("AngleCone")] AngleCone = 0x08,
///
[XmlEnum("AngleConeEmpty")] AngleConeEmpty = 0x10
}
///
/// Information on a particle system assocaited with a prim
///
[Flags]
public enum ParticleFlags : ushort
{
///
None = 0,
///
InterpColor = 0x001,
///
InterpScale = 0x002,
///
Bounce = 0x004,
///
Wind = 0x008,
///
FollowSrc = 0x010,
///
FollowVelocity = 0x20,
///
TargetPos = 0x40,
///
TargetLinear = 0x080,
///
Emissive = 0x100
}
///
[XmlAttribute("startrgba")] public uint PartStartRGBA;
///
[XmlAttribute("endrgba")] public uint PartEndRGBA;
///
[XmlAttribute("maxage")] public float PartMaxAge;
///
[XmlAttribute("srcmaxage")] public float SrcMaxAge;
///
[XmlAttribute("srcanglebegin")] public float SrcAngleBegin;
///
[XmlAttribute("srcangleend")] public float SrcAngleEnd;
///
[XmlAttribute("srcburstpartcount")] public int SrcBurstPartCount;
///
[XmlAttribute("srcburstradius")] public float SrcBurstRadius;
///
[XmlAttribute("srcburstrate")] public float SrcBurstRate;
///
[XmlAttribute("srcburstspeedmin")] public float SrcBurstSpeedMin;
///
[XmlAttribute("srcburstspeedmax")] public float SrcBurstSpeedMax;
/// Unknown
[XmlAttribute("version")] public uint Version;
/// Unknown
[XmlAttribute("starttick")] public uint StartTick;
///
[XmlAttribute("srcpattern")] public SourcePattern SrcPattern;
/// Various options that describe the behavior of this system
[XmlAttribute("particleflags")] public ParticleFlags PartFlags;
///
[XmlElement("srctarget")] public LLUUID SrcTargetKey = LLUUID.Zero;
/// Texture that will be applied to the particles
[XmlElement("srctexture")] public LLUUID SrcTexture = LLUUID.Zero;
///
[XmlElement("partstartscale")] public LLVector3 PartStartScale = LLVector3.Zero;
///
[XmlElement("partendscale")] public LLVector3 PartEndScale = LLVector3.Zero;
///
[XmlElement("srcaccel")] public LLVector3 SrcAccel = LLVector3.Zero;
///
[XmlElement("srcomega")] public LLVector3 SrcOmega = LLVector3.Zero;
///
///
///
public ParticleSystem()
{
}
///
///
///
///
///
public ParticleSystem(byte[] data, int pos)
{
FromBytes(data, pos);
}
///
///
///
///
public byte[] GetBytes()
{
byte[] bytes = new byte[0];
// FIXME: Finish ParticleSystem.GetBytes()
return bytes;
}
///
///
///
///
///
private void FromBytes(byte[] data, int pos)
{
int i = pos;
if (data.Length == 0)
return;
Version = (uint)(data[i++] + (data[i++] << 8) +
(data[i++] << 16) + (data[i++] << 24));
StartTick = (uint)(data[i++] + (data[i++] << 8) +
(data[i++] << 16) + (data[i++] << 24));
SrcPattern = (SourcePattern)data[i++];
SrcMaxAge = (data[i++] + (data[i++] << 8)) / 256.0f;
// TODO: Unknown
i += 2;
SrcAngleBegin = (data[i++] / 100.0f) * (float)Math.PI;
SrcAngleEnd = (data[i++] / 100.0f) * (float)Math.PI;
SrcBurstRate = (data[i++] + (data[i++] << 8)) / 256.0f;
SrcBurstRadius = (data[i++] + (data[i++] << 8)) / 256.0f;
SrcBurstSpeedMin = (data[i++] + (data[i++] << 8)) / 256.0f;
SrcBurstSpeedMax = (data[i++] + (data[i++] << 8)) / 256.0f;
SrcBurstPartCount = data[i++];
SrcOmega = new LLVector3();
SrcOmega.X = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
SrcOmega.Y = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
SrcOmega.Z = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
SrcAccel = new LLVector3();
SrcAccel.X = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
SrcAccel.Y = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
SrcAccel.Z = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
SrcTexture = new LLUUID(data, i);
i += 16;
SrcTargetKey = new LLUUID(data, i);
i += 16;
PartFlags = (ParticleFlags)(data[i++] + (data[i++] << 8));
PartMaxAge = (data[i++] + (data[i++] << 8)) / 256.0f;
// TODO: Unknown
i += 2;
PartStartRGBA = (uint)(data[i++] + (data[i++] << 8) +
(data[i++] << 16) + (data[i++] << 24));
PartEndRGBA = (uint)(data[i++] + (data[i++] << 8) +
(data[i++] << 16) + (data[i++] << 24));
PartStartScale = new LLVector3();
PartStartScale.X = data[i++] / 32.0f;
PartStartScale.Y = data[i++] / 32.0f;
PartEndScale = new LLVector3();
PartEndScale.X = data[i++] / 32.0f;
PartEndScale.Y = data[i++] / 32.0f;
}
}
}