using OpenMetaverse; using OpenMetaverse.Packets; using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace Simian.Extensions { public class Movement : ISimianExtension { Simian Server; Timer UpdateTimer; const float SQRT_TWO = 1.41421356f; public Movement(Simian server) { Server = server; } public void Start() { Server.UDPServer.RegisterPacketCallback(PacketType.AgentUpdate, new UDPServer.PacketCallback(AgentUpdateHandler)); if (UpdateTimer != null) UpdateTimer = null; UpdateTimer = new Timer(new TimerCallback(UpdateTimer_Elapsed)); UpdateTimer.Change(100, 100); } public void Stop() { UpdateTimer = null; } void UpdateTimer_Elapsed(object sender) { lock (Server.Agents) { foreach (Agent agent in Server.Agents.Values) { agent.Avatar.Velocity.X = 0f; Vector3 fwd = Vector3.Transform(Vector3.UnitX, Matrix4.CreateFromQuaternion(agent.Avatar.Rotation)); Vector3 left = Vector3.Transform(Vector3.UnitY, Matrix4.CreateFromQuaternion(agent.Avatar.Rotation)); bool heldForward = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; bool heldBack = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; bool heldLeft = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; bool heldRight = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; float speed = 0.5f; if ((heldForward || heldBack) && (heldLeft || heldRight)) speed /= SQRT_TWO; if (heldForward) { agent.Avatar.Position.X += fwd.X * speed; agent.Avatar.Position.Y += fwd.Y * speed; agent.Avatar.Velocity.X += fwd.X * speed; agent.Avatar.Velocity.Y += fwd.Y * speed; } if (heldBack) { agent.Avatar.Position.X -= fwd.X * speed; agent.Avatar.Position.Y -= fwd.Y * speed; agent.Avatar.Velocity.X -= fwd.X * speed; agent.Avatar.Velocity.Y -= fwd.Y * speed; } if (heldLeft) { agent.Avatar.Position.X += left.X * speed; agent.Avatar.Position.Y += left.Y * speed; agent.Avatar.Velocity.X += left.X * speed; agent.Avatar.Velocity.Y += left.Y * speed; } if (heldRight) { agent.Avatar.Position.X -= left.X * speed; agent.Avatar.Position.Y -= left.Y * speed; agent.Avatar.Velocity.X -= left.X * speed; agent.Avatar.Velocity.Y -= left.Y * speed; } if (agent.Avatar.Position.X < 0) agent.Avatar.Position.X = 0f; else if (agent.Avatar.Position.X > 255) agent.Avatar.Position.X = 255f; if (agent.Avatar.Position.Y < 0) agent.Avatar.Position.Y = 0f; else if (agent.Avatar.Position.Y > 255) agent.Avatar.Position.Y = 255f; } } } void AgentUpdateHandler(Packet packet, Agent agent) { AgentUpdatePacket update = (AgentUpdatePacket)packet; lock (Server.Agents) { agent.Avatar.Rotation = update.AgentData.BodyRotation; agent.ControlFlags = (AgentManager.ControlFlags)update.AgentData.ControlFlags; ObjectUpdatePacket fullUpdate = BuildFullUpdate(agent, agent.Avatar, update.AgentData.State, update.AgentData.Flags); foreach (Agent recipient in Server.Agents.Values) recipient.SendPacket(fullUpdate); } } ObjectUpdatePacket BuildFullUpdate(Agent agent, LLObject obj, byte state, uint flags) { byte[] objectData = new byte[60]; int pos = 0; agent.Avatar.Position.GetBytes().CopyTo(objectData, pos); pos += 12; agent.Avatar.Velocity.GetBytes().CopyTo(objectData, pos); pos += 12; agent.Avatar.Acceleration.GetBytes().CopyTo(objectData, pos); pos += 12; agent.Avatar.Rotation.GetBytes().CopyTo(objectData, pos); pos += 12; agent.Avatar.AngularVelocity.GetBytes().CopyTo(objectData, pos); ObjectUpdatePacket update = new ObjectUpdatePacket(); update.RegionData.RegionHandle = Server.RegionHandle; update.RegionData.TimeDilation = Helpers.FloatToByte(1f, 0f, 1f); update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; update.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock(); update.ObjectData[0].ClickAction = (byte)0; update.ObjectData[0].CRC = 0; update.ObjectData[0].ExtraParams = new byte[0]; update.ObjectData[0].Flags = 0; update.ObjectData[0].FullID = obj.ID; update.ObjectData[0].Gain = 0; update.ObjectData[0].ID = obj.LocalID; update.ObjectData[0].JointAxisOrAnchor = Vector3.Zero; update.ObjectData[0].JointPivot = Vector3.Zero; update.ObjectData[0].JointType = (byte)0; update.ObjectData[0].Material = (byte)3; update.ObjectData[0].MediaURL = new byte[0]; update.ObjectData[0].NameValue = Utils.StringToBytes(agent.Avatar.Name); update.ObjectData[0].ObjectData = objectData; update.ObjectData[0].OwnerID = UUID.Zero; update.ObjectData[0].ParentID = 0; update.ObjectData[0].PathBegin = 0; update.ObjectData[0].PathCurve = (byte)32; update.ObjectData[0].PathEnd = 0; update.ObjectData[0].PathRadiusOffset = (sbyte)0; update.ObjectData[0].PathRevolutions = (byte)0; update.ObjectData[0].PathScaleX = (byte)100; update.ObjectData[0].PathScaleY = (byte)150; update.ObjectData[0].PathShearX = (byte)0; update.ObjectData[0].PathShearY = (byte)0; update.ObjectData[0].PathSkew = (sbyte)0; update.ObjectData[0].PathTaperX = (sbyte)0; update.ObjectData[0].PathTaperY = (sbyte)0; update.ObjectData[0].PathTwist = (sbyte)0; update.ObjectData[0].PathTwistBegin = (sbyte)0; update.ObjectData[0].PCode = (byte)PCode.Avatar; update.ObjectData[0].ProfileBegin = 0; update.ObjectData[0].ProfileCurve = (byte)0; update.ObjectData[0].ProfileEnd = 0; update.ObjectData[0].ProfileHollow = 0; update.ObjectData[0].PSBlock = new byte[0]; update.ObjectData[0].TextColor = Vector3.Zero.GetBytes(); update.ObjectData[0].TextureAnim = new byte[0]; update.ObjectData[0].TextureEntry = new byte[63]; update.ObjectData[0].Radius = 0f; update.ObjectData[0].Scale = obj.Scale; update.ObjectData[0].Sound = UUID.Zero; update.ObjectData[0].State = state; update.ObjectData[0].Text = new byte[0]; update.ObjectData[0].UpdateFlags = flags; update.ObjectData[0].Data = new byte[0]; return update; } } }