using System; using System.Collections.Generic; using System.IO; using System.Xml; using System.Threading; using libsecondlife; using libsecondlife.Packets; namespace libsecondlife.TestClient { public class ExportCommand : Command { SecondLife Client; ManualResetEvent GotPermissionsEvent = new ManualResetEvent(false); ObjectProperties Properties = null; bool GotPermissions = false; public ExportCommand(TestClient testClient) { TestClient = testClient; Client = (SecondLife)TestClient; Client.Objects.OnObjectProperties += new ObjectManager.ObjectPropertiesFamilyCallback(Objects_OnObjectProperties); Name = "export"; Description = "Exports an object to an xml file. Usage: export uuid outputfile.xml"; } public override string Execute(string[] args, LLUUID fromAgentID) { if (args.Length != 2) return "Usage: export uuid outputfile.xml"; LLUUID id; uint localid = 0; int count = 0; string file = args[1]; try { id = new LLUUID(args[0]); } catch (Exception) { return "Usage: export uuid outputfile.xml"; } lock (TestClient.SimPrims) { if (TestClient.SimPrims.ContainsKey(Client.Network.CurrentSim)) { foreach (PrimObject prim in TestClient.SimPrims[Client.Network.CurrentSim].Values) { if (prim.ID == id) { if (prim.ParentID != 0) { localid = prim.ParentID; } else { localid = prim.LocalID; } break; } } } } if (localid != 0) { // Check for export permission first Client.Objects.RequestObjectPropertiesFamily(Client.Network.CurrentSim, id); GotPermissionsEvent.WaitOne(5000, false); if (!GotPermissions) { return "Couldn't fetch permissions for the requested object, try again"; } else { GotPermissions = false; if (Properties == null) { return "Null object properties returned, may be a bug. Try again"; } if (Properties.OwnerID != Client.Network.AgentID) { // We need a MasterID field, those exports should be allowed as well return "That object is owned by " + Properties.OwnerID + ", we don't have permission " + "to export it"; } } try { XmlWriterSettings settings = new XmlWriterSettings(); settings.Indent = true; XmlWriter writer = XmlWriter.Create(file, settings); try { List prims = new List(); lock (TestClient.SimPrims) { if (TestClient.SimPrims.ContainsKey(Client.Network.CurrentSim)) { foreach (PrimObject prim in TestClient.SimPrims[Client.Network.CurrentSim].Values) { if (prim.LocalID == localid || prim.ParentID == localid) { prims.Add(prim); count++; } } } } //Serialize it! Helpers.PrimListToXml(prims, writer); } finally { writer.Close(); } } catch (Exception e) { string ret = "Failed to write to " + file + ":" + e.ToString(); if (ret.Length > 1000) { ret = ret.Remove(1000); } return ret; } return "Exported " + count + " prims to " + file; } else { return "Couldn't find UUID " + id.ToString() + " in the " + TestClient.SimPrims[Client.Network.CurrentSim].Count + "objects currently indexed in the current simulator"; } } void Objects_OnObjectProperties(Simulator simulator, ObjectProperties properties) { Properties = properties; GotPermissions = true; GotPermissionsEvent.Set(); } } }